05-10-2021, 12:04 PM | #1 |
Join Date: Nov 2014
Location: Near Chicago
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Divine curse: Disposable Enemies
Basically this is just a curiosity I had, but if I wanted to have a character like say, a demon hunter who suffers from a curse that manifests a low-level demon that attacks them every single night.
If it's the same enemy every time they would have: Regeneration (Fast; Only when dead, -40%) [30]; Unkillable 3 [150]; Automaton [-85]; Fragile (Unnatural) [-50]; Dead Broke [-25] (20 points total) Just like the disposable Conjured Servant in this article Otherwise it could be anything that fits the bill and is of the same point value, maybe having an appropriate "lesser summoned demon" meta-trait or something. The reason this would be a divine curse and not a normal enemy disadvantage is because simply killing the enemy dose not stop the nightly attacks, nor could this simply be bought off with character points. Basically if the divine curse includes the cost of this enemy who always shows up at regular intervals (such as nightly, weekly, monthly etc) and has this enemy appear at the characters location no mater where the demon hunter is, how exactly would this be codified on the character sheet? Has anyone done something like this before? |
05-10-2021, 12:09 PM | #2 |
Join Date: May 2005
Location: Lynn, MA
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Re: Divine curse: Disposable Enemies
You can use Divine Curse: Monster Magnet from Monster Hunters: Champions and hand-wave the added details, or just price an appropriate enemy and note that the actual enemy varies... the GM may decide to give you the extra -5 points for an unknown enemy.
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05-10-2021, 12:14 PM | #3 |
Join Date: May 2007
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Re: Divine curse: Disposable Enemies
Monster Hunters suggests Enemy (Monster of the week)- effectively the Enemy disadvantage (specifying, as usual, a frequency of appearance and a power level) with the special effect that the enemy faced may be different each time. This would seem like a similar case.
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05-10-2021, 12:14 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Divine curse: Disposable Enemies
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05-10-2021, 12:59 PM | #5 | |
Join Date: Jun 2013
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Re: Divine curse: Disposable Enemies
Quote:
As for building it, considering a normal Enemy "comes back" if slain but not bought off, I don't think you need to account for the fact it comes back in its point budget. I'd probably put Reawakened [10] on it, however, to account for it learning from previous encounters. The fact it always appears around where you are implies something akin to Jumper or Warp, however, with a sizable Limitation (only usable once a day, only usable at night, anchored to the area surrounding the character, etc) that may well justify -80%, for [20] - however, like its Regeneration and Unkillable, I'd probably ignore this, as any Enemy who's Frequency of Appearance comes up ends up conveniently in the same location as the character. On the other hand, it may still be worthwhile, considering a normal Enemy still needs to approach your camp or whatever, while this one can just pop up more-or-less beside you. You'll also need to decide what happens on the off chance the demon is still around at sunrise - does it keep trying to kill the character, evaporate, or what? This may call for an additional Disadvantage. For Frequency of Appearance, I'd probably say Constantly x4, but then put a Limitation of Night Only on the whole thing. Note that Limitation should probably be -80% on a Disadvantage; I'd round that to -75%, then just combine it with Constantly into an overall Feature - an Enemy that shows up every night, reliably at around the same time, is worth the same as an Enemy that shows up on a roll of 9 or lower. I'm working off the assumption this is like the Brand from Berserk, except with a single enemy that keeps showing up (and goes away for the night once slain) rather than Gatsu's army of spirits he has to contend with nearly-nightly (or at least had to, prior to getting a magical Band-Aid that sealed the Brand).
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05-10-2021, 02:36 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Divine curse: Disposable Enemies
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