02-24-2020, 09:32 PM | #21 | |
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
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In the meantime, I've started collecting the responses to old questions on my site. Just a handful for now, with more to come soon, here. Thanks again to all who've replied to my too-many questions!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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04-20-2020, 04:56 AM | #22 |
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
I've made some additions to my online tracking of responses to DFRPG questions. (Which, if nothing else, might keep me from forgetfully asking the same questions over and over.)
Yet for all the answers, the questions never really end, do they. For those willing to ponder further the mysteries of The Sacred-ish Texts, I offer another batch. Just five today: 1. A sticky point: The Balanced weapon mod is off-limits for sticks (unless involving the sensible option from Pyramid 3/89, which offers it for sticks at +14 CF). My question concerns what counts as a stick. Baton, short baton, short staff, jo, and quarterstaff, I'm thinking; am I missing something? And would spear and boomerang (which is a throwing stick in the game, not a returning flier) count as sticks for this purpose? (I'm thinking no; let 'em have Balanced for +4 CF.) 2. Liquid salve?: The name Balm of Regeneration (Adventurers p. 116) suggests some sort of ointment to me; the description further describes it as a salve. Shouldn't this be labeled "Utility", not "Drinkable"? 3. Reading time: Is there a guideline somewhere for how much reading time is required to gain the benefits of a manual or tome in the field? I don't see an answer in DFRPG or DF 4. (This can be a vital matter when time is tight, possibly making Speed-Reading a critical skill.) 4. Grenadeslingers: Pardon me if I've asked this before (though if I did, I may be adding something new this time): Can the heavy sling hurl potions or other grenades? (I figure the answer is one of "No", "Sure, if you really want to", or "Yes, that's exactly what it's for!") To add a bit: Low-Tech states that the heavy sling can hurl grenades and the regular sling can too, though at Acc 0 and 40% range. That aside, my working assumption for DFRPG has been that the heavy sling throws only 1-lb. rocks and grenades, while the regular sling throws only small stones and bullets. Anybody out there playing things differently? (Oh, a miscellaneous bit of info while we're talking slings: I didn't realize for some time that the heavy sling requires two hands; it's an easy detail to miss. FYI, slingers!) 5. Powt? Pawt?: I think I've seen the word "paut" here and there, though it's not in my dictionary. How do you folks pronounce this? Pow-t? Paw-t? Something else?
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04-20-2020, 03:18 PM | #23 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: A 10-pack of DFRPG questions
[QUOTE=tbone;2319967]I've made some additions to my online tracking of responses to DFRPG questions. (Which, if nothing else, might keep me from forgetfully asking the same questions over and over.)
Bookmarked. Thank you! I'll take a stab at some of these, which hopefully won't deter Kromm from making an appearance. The list on p. 106 of Adventurers (above the picture) includes everything on your list plus boomerang, club, stake, and woomera. It doesn't include spear. Quote:
Not sure about this. I like the idea of grenades in a heavy sling; the weights match, so I can't think of a reason not to allow it. The difference in size and weight between a regular sling stone/bullet and a grenade suggests that a regular sling wouldn't be an ideal launching tool. I wondered about this when I first played DFRPG. I settled on a two-syllable version: pah-oot. |
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04-20-2020, 10:53 PM | #24 | |
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Re: A 10-pack of DFRPG questions
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However, Sean Punch lives in Canada where things are pronounced in a more frenchie style sometimes. So YMMV. |
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04-21-2020, 07:01 AM | #25 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: A 10-pack of DFRPG questions
Regarding Fast-Draw, readying a weapon isa maneuver, and outside of your turn you do not have a maneuver, so you can't use it to ready a weapon. What Fast-Draw skill enables you to do is to then practically choose another maneuver after you've already chosen one to ready your weapon - assuming that you succeed with your skill roll, of course.
That said, fiction is full of examples of people fast drawing their weapons to defend themselves against an attack, and as far as I am aware, there is a whole real world martial arts style for drawing your sword, so as a GM I might allow it, with the provision that if you fail your Fast-Draw roll, you get no defence for that attack, AND that your next maneuver will be to ready that weapon, AND that were you to be attacked another time before your next turn, you couldn't try to fast draw that weapon again. And maybe give a -2 to all defences before your next turn.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
04-26-2020, 06:29 AM | #26 | |
Join Date: Aug 2013
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Re: A 10-pack of DFRPG questions
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The only other English word that immediately sprang to mind spelled the same way is taut, which is pronounced \ ˈtȯt \ (tawt, with the "aw" sound). And, interestingly, there is an entry for the word paut in Merriam Webster's online dictionary, although referenced as "chiefly Scottish" (I've never heard it used in the United States). It is an intransitive verb that apparently means "to paw the ground : STAMP" or to "FINGER, POKE," or "to walk about slowly." And that is pronounced \ ˈpȯt \ (pawt, with the "aw" sound). Based on that, it appears that it should be pronounced the same way we pronounce taut, with the "aw" sound. But that may not be the way it was designed! It's an interesting little mystery. Last edited by InexplicableVic; 04-26-2020 at 09:39 PM. |
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04-26-2020, 11:12 PM | #27 |
Join Date: Apr 2013
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Re: A 10-pack of DFRPG questions
"Paut, described in ancient Egyptian texts" (Thaumatology p.52) is presumably pronounced in an ancient Egyptian accent.
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04-26-2020, 11:43 PM | #28 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: A 10-pack of DFRPG questions
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There was a thread a while ago about the prononciation of Paut (edit : 2): http://forums.sjgames.com/showthread.php?t=153405 and http://forums.sjgames.com/showthread.php?t=47317 Last edited by Celjabba; 04-26-2020 at 11:49 PM. |
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04-27-2020, 12:21 AM | #29 | ||||
Join Date: Aug 2004
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Re: A 10-pack of DFRPG questions
Thanks for the replies!
Sticks Quote:
Salve? Quote:
Fast-Draw readying for a Parry Quote:
I like that effect, but I don't know that it's RAW kosher. Maybe RAW is as you suggest. I have a suspicion the answer is buried somewhere in GURPS, but I haven't found it (including in MA). For now, I'll allow it. Just because I like it. : ) Paut Quote:
I'm going with the pronunciation "pawt", simply because the pronunciation "powt" already exists (in "pout"), and I prefer giving this magical potion its own unique name. But it'd be interesting to find out how fantasy authors (including Kromm!) "hear" the word.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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06-17-2021, 06:14 PM | #30 | |
Join Date: May 2011
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Re: A 10-pack of DFRPG questions
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I know this is some thread necromancy, but I could not help but comment that both “powt” and “pawt” are pronunciations of other words. With so much so thought out and spelled out in GURPS, I sort of enjoy the ambiguous lack of guidance on what amounts to fluff. |
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