04-08-2020, 07:45 AM | #1 |
Join Date: Jun 2018
Location: Durham, NC
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What to do about Great Hammers?
Maybe this has been brought up before. Great Hammer at ST 14 does the same damage as Bastard Sword used 2 handed at ST 13.
So, either Great Hammer damage should be increased to 2+3 or 3-1. And it is not a fair comparison to the Pike Axe (ST 15 and 2+2) as that a pole arm, which gets plenty of other bonuses. For the Great Hammer I am leaning towards 2+3. I know that gives is more consistant damage than 2 handed sword (also at ST 14 and 3-1), but the higher maximum damage of teh 2 handed sword still makes it more attractive verses heavy armor. Just curious how others have addressed this issue. |
04-08-2020, 08:39 AM | #2 |
Join Date: Oct 2015
Location: New England
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Re: What to do about Great Hammers?
I just look at this as "life is unfair." The difference between a halberd and a pike axe seems made up to me, given that a halberd is a pole axe. If you want more cost/benefit to weapon choice, GURPS is probably a better choice than TFT.
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04-08-2020, 09:16 AM | #3 |
Join Date: Aug 2018
Location: Aerlith
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Re: What to do about Great Hammers?
I don't think it's necessary to increase the damage of the hammer. An edged weapon is, generally speaking, more likely to do harm to a living foe than a blunt weapon. I would be more inclined to house rule it another way.
For example, the ax/mace category of weapons would be more likely to stagger a foe than an edged weapon, thereby producing a DX-affecting or knockdown effect (see Reactions To Injury, ITL pg 118). So give hammers and such a bonus is that regard. Say that they inflict -2 DX at 4 damage instead of 5, and knock an enemy down at 6 damage instead of 8. This makes them attractive on their own for those effects rather than raw damage, and makes blunt weapon fighters a distinct kind of threat from swordfighters.
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Shadekeep - TFT Tools & Adventures |
04-08-2020, 09:29 AM | #4 | |
Join Date: Sep 2018
Location: North Texas
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Re: What to do about Great Hammers?
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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04-08-2020, 10:05 AM | #5 |
Join Date: Aug 2018
Location: Aerlith
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Re: What to do about Great Hammers?
Agreed, this is basically a house rules question anyway. And I much prefer to have distinct effects rather than just a straight range of damage rolls. Otherwise why should a player prefer one weapon class over another?
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Shadekeep - TFT Tools & Adventures |
04-08-2020, 10:23 AM | #7 |
Join Date: Jun 2018
Location: Durham, NC
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Re: What to do about Great Hammers?
Well the answers are house rules answers, but I put the question here since I believe this is an error in the game.
Thank you for your answers. |
04-08-2020, 12:30 PM | #9 |
Join Date: Dec 2017
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Re: What to do about Great Hammers?
I'm not sure anything should be done here. Great hammer has an average of 9, 2-handed sword averages 9.5. But their distributions differ, with various effects. E.g., standard plate armor (5 pts protection) has a 1 in 12 chance of stopping all damage from a great hammer, but a 1 in 11 chance of stopping all damage from a two handed sword. Both differences are subtle, but they point in different directions. I don't think there is a clear statistical choice between the two when you consider all the situational variables.
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04-08-2020, 05:30 PM | #10 |
Join Date: May 2015
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Re: What to do about Great Hammers?
For once, I agree with HCobb on something.
The 2d+2 two-handed damage for bastardswords was set back to its original 3d-2 value in errata. |
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