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Old 05-06-2019, 08:40 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Flint triggers in the Labyrinth

ITL 49 has gunpowder bomb traps. The possibilities are that either a wizard did it (brand enchantment time!), a suicidal hobgoblin was waiting to mess with the party, or the goblins have discovered how to make reliable flint sparking triggers.

In which case Arquebus should give way to clock or flint lock rifles.
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Old 05-06-2019, 11:40 PM   #2
Skarg
 
Join Date: May 2015
Default Re: Flint triggers in the Labyrinth

Care to explain your reasoning why having some mechanical way to detonate a grenade would need to imply a flintlock and what the significance of adding a flintlock to a TFT arquebuss might be?

Seems to me the word "rifle" refers to rifled barrels, not the ignition mechanism, and that other mechanisms might be possible (e.g. wheellock).

Also occurs to me that I don't think TFT says what arquebusses are, and the ignition mechanism might not make a huge difference in their TFT performance as written.

And it also seems to me that there are other ways to make a grenade trap that you didn't mention that might not be great improvements in arquebus technology. An obvious one would be to use a piece of an explosive mushroom (ITL 98) as the ignition device for the grenade, e.g. squished under a loose flagstone next to the grenade on a very short fuse.
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