11-12-2006, 11:04 AM | #1 |
Join Date: Mar 2006
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Duplication woes
I've got a player who's purchased Duplication (with Construct, Sequential, and Emergencies
Only) and I'm trying to figure out how this advantage works before awkward questions come up during play. Here's what puzzles me: Duplicates possess "your full knowledge and powers." So, doesn't this mean that duplicates also have the Duplication advantage? Surely I don't need to point out the problems this can cause, but is this how it's intended to be read? Duplicates don't have "copies of your equipment" -- but what counts as equipment? Do they arrive naked? The Duplicated Gear enhancement says "your dupes appear with copies of Signature Gear that you are carrying or wearing" but what about stuff that's not Signature Gear? If these dupes are supposed to be alternate versions of the character from a few moments in the future, wouldn't they have any clothes, armor, guns, or equipment the character had? |
11-12-2006, 03:34 PM | #2 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Duplication woes
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I'm guessing that the equipment thing was set that way because of the potential for unbalancing Wealth. Maybe you could borrow from the newer rules for Create, in Powers, and set up a character point pool to cover the temporary creation of duplicate objects of value. Also in the same section, if the GM feels he can trust the player not to (ab)use the ability to gain wealth, or if wealth isn't important at all in the particular campaign, you can just waive the whole "creation pool" thing. In that case, I'd let the Duplicated Gear enhancement work on anything worn/held, not just Signature Gear. It should be particularly easy to justify with Construct - as soon as the Dupe lets go of it, it disappears. End of problem. I'm not positive that wealth issues are the only reason for the equipment rule on Dupes, though. I guess you could have trouble if you let the character get half of a critical mass of plutonium or something. In any case, I'd let you buy a Perk for your normal clothes/costume to let it Dupe with you (according to GURPS Update, the 3e Costume advantage converts to a 4e Schtick). Last edited by transmetahuman; 11-12-2006 at 03:43 PM. |
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11-12-2006, 05:57 PM | #3 | |
Join Date: Oct 2006
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Re: Duplication woes
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11-12-2006, 07:10 PM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Duplication woes
1. As has been said, having Duplication X means that there can be X+1 of you in existence at once. Your dupes do have the Duplication advantage, by necessity, because that's part of the reason there can be X+1 of you -- it isn't justification for them to get to make additional dupes.
(Nonsequitor: Note that someone once suggested using the Ally Groups rules for handling chars who can have hundreds of dupes. I endorse this house rule heartily in four-color supers games and other such genres.) 2. Look at the Can Carry Equipment enhancement from Powers (you can also find it on various advantages in Characters). It is logical to allow that enhancement on Duplication, allowing a certain degree of "equipment" to dupe with you. If you want to limit it to just clothing, that's Can Carry No Encumbrance (+10%) limited by Only To Copy Clothing (-50%), or +5%. Call it a new enhancement to avoid munchkinism: Clothed: Your dupes appear wearing your clothing, as long as it weighs no more than your Basic Lift. +5%
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11-12-2006, 07:50 PM | #5 |
Join Date: Oct 2004
Location: Union City, CA
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Re: Duplication woes
Ignore Rev Pee Kitty's second clause. In ordinary circumstances I would NEVER say this, but GURPS is pretty clear that something that is mostly useless, but cosmetic anyway is important to your character, it's either a 0-point special effect, or a +/-1 point perk/quirk. Everything else is accurate.
Strictly speaking, a Dupe with no "carries equipment" enhancement arrives naked, and has no equipment. If you're defining the advantage as summoning dupes of yourself from the future, then you *SHOULD* give them the "carries equipment" enhancement. Last edited by HeroPenguin; 11-12-2006 at 07:55 PM. |
11-12-2006, 08:33 PM | #6 | ||
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Duplication woes
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If it is a Wealth issue, as I suspect, then go ahead and use CCE if you know that the wealth thing isn't going to be an issue in the campaign. |
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12-05-2006, 10:34 PM | #7 | |
Join Date: Mar 2006
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12-05-2006, 11:06 PM | #8 | |
Join Date: Oct 2004
Location: Union City, CA
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12-06-2006, 03:07 PM | #9 | |
Join Date: Sep 2005
Location: Topeka, Kansas
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12-06-2006, 04:51 PM | #10 | |
Join Date: Aug 2004
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