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Old 05-06-2021, 10:43 AM   #18
naloth
 
Join Date: Sep 2004
Default Re: GURPS Overhaul: Combat Skills, Take 3

Quote:
Originally Posted by Tyneras View Post
Now, if I am just being stubborn and getting hung up on naming conventions, then using your convention I think my proposal would be translated as:
Melee Weapon (1 Handed)
Melee Weapon (2 Handed Balanced)
Melee Weapon (2 Handed Unbalanced)
Melee Weapon (Reach Weapons)
I haven't used polearms, but it seems like bastard swords should effectively be one skill regardless if how many hands you use. The training for using them either way didn't seem any worse than when I did fencing. I'd suggest there is usually overlap between 1 hand and 2 hand training within the same weapon family.

Would reach include bare-handed attacks? Boxing gloves, brass knuckles, and saps generally fall under brawling. Proper knife fighting has its own unique style, but I see a lot of wild/basic use that's more like brawling.

Quote:
I do think Whip, Garotte, Net and Shield don't have enough overlap to be grouped under a master skill like the above. Garrote is such an oddball I'm never quite satisfied no matter where I put it.
I get the impression that garrotes aren't really used during combat. If you don't succeed in your ambush, they are usually discarded in favor of something else. Anyway, I'd still lump them under other forms of strangulation (aka grappling).

Net is odd, but you could probably create one more skill category for flexible weapons then lump rope, lasso, whip, and flail under that.

Last edited by naloth; 05-06-2021 at 10:54 AM.
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