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Old 04-23-2021, 08:21 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default How to Be a GURPS GM: Managing Expectations

I will just sit here
While Mary Sue and her friends
Have all of the fun
— Gamer on a train
There are a lot of expectations at the gaming table: The GM's promise to entertain the players, the players' obligations to respect the GM's efforts and play nicely with one another, and the game designer's responsibility to deliver playable rules. The single biggest expectation, though? That everyone will have fun!

This is often easier said than done, because no two gamers – players, GMs, designers – see things exactly the same way. How to Be a GURPS GM: Managing Expectations is a collection of short-but-pithy essays on getting everybody on the same page regarding such matters as realism, power level, dice vs. drama, and rules vs. roles. Like its parent, How to Be a GURPS GM, it puts GURPS first but its advice is nigh-universal.

Play nice!


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