04-23-2021, 08:21 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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How to Be a GURPS GM: Managing Expectations
There are a lot of expectations at the gaming table: The GM's promise to entertain the players, the players' obligations to respect the GM's efforts and play nicely with one another, and the game designer's responsibility to deliver playable rules. The single biggest expectation, though? That everyone will have fun!I will just sit here This is often easier said than done, because no two gamers – players, GMs, designers – see things exactly the same way. How to Be a GURPS GM: Managing Expectations is a collection of short-but-pithy essays on getting everybody on the same page regarding such matters as realism, power level, dice vs. drama, and rules vs. roles. Like its parent, How to Be a GURPS GM, it puts GURPS first but its advice is nigh-universal. Play nice! — Store Link: http://www.warehouse23.com/products/SJG37-0366
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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how to be a gurps gm, managing expectations |
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