04-01-2012, 01:15 PM | #31 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Power-Ups 4: Enhancements
Compendia made sense for 3e, because books went out of print. PDFs don't do that, and are searchable. An index would be good, though, and a way of getting that clickable to jump to pages, rather than just files would be good.
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04-01-2012, 02:29 PM | #32 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Power-Ups 4: Enhancements
A separate issue with PU4: adding enhancements to attacks not bought as powers seems a bit too cheap, sometimes. A notable case is Affects Insubstantial, +20%, or its new improved version, Affects Insubstantial, Selective, +30%.
If you're in a campaign where the attacks going around are fairly restrained - knives, pistols, martial arts with DX and ST in the 10-15 range - buying one of those enhancements is pretty cheap, in the 4-8 points range. Yet it lets you attack ghosts and spirits, who were previously thoroughly protected from harm by their Insubstantial advantage, which cost them 40 points (80, -50% for Always On). This is not a major problem, since enhancements should always be approved by the GM. But it is a case where charging an Unusual Background, or higher cost some other way, seems indicated. |
04-01-2012, 02:38 PM | #33 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Power-Ups 4: Enhancements
I had forgot about that but this is another real good point.
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04-01-2012, 03:22 PM | #34 | |||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Power-Ups 4: Enhancements
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So by comparison, it's definitely broken to allow a meta-enhancement that contains limitations to be part of an Alternative Enhancement (for the same reason it's expressly forbidden from being part of a Variable Enhancement) -- but a meta-enhancement that was nothing but enhancements would be fine. Quote:
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We thought about including the Basic Set ones as well, but felt that since (unlike with Perks and Talents) there were so many, people might deride it as filler. Quote:
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* Assuming you mean full entries for them, not just adding them to the table in the back.
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04-01-2012, 03:40 PM | #35 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Power-Ups 4: Enhancements
Quote:
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04-01-2012, 03:43 PM | #36 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Power-Ups 4: Enhancements
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Which is why each time I mentioned this I have specified just an index. I see that as a valuable free thing like a few items already in play or a minor cost item. |
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04-01-2012, 04:51 PM | #37 |
Join Date: Aug 2004
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Re: GURPS Power-Ups 4: Enhancements
OK; I'll be buying this as soon as I resolve my bank payment issues (probably tomorrow).
So: from what I'm reading here, meta-enhancements are to enhancements as meta-traits are to attributes and advantages: pre-built packages that are applied as if they're a single thing. So what's the premise behind alternative and declining enhancements? Just to sate my curiosity. |
04-01-2012, 06:07 PM | #38 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Power-Ups 4: Enhancements
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Think Alternative attacks. Variable enhancements are more flexible. Think Modular abilities. Declining enhancements are more like staggered enhancements so they are only on part of the power. Combined these options give you a lot more flexibility in design. And there is a lot more to this book. |
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04-01-2012, 06:38 PM | #39 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Power-Ups 4: Enhancements
Variable enhancements are most like Cosmic Modular Abilities. I'd make a comparison to Wildcard powers too but I'd then have to go reread wildcard powers and my brain's shutting down for the night.
Declining enhancements are perfect for the "Well, I can keep the power down and be very precise, or I can go all out and the precision can go hang" (which is the example!); also good for a cone or area becoming smaller as you turn up the heat, and so forth.
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04-01-2012, 08:06 PM | #40 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: GURPS Power-Ups 4: Enhancements
So if you can switch between, say, a Cone and an Aura, the Aura would have to be part of a meta-enhancement with Melee Capable, C, +10% because Melee Attack, C, -30% isn't allowed.
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enhancements, power-up |
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