09-13-2020, 07:31 PM | #11 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Technical Grappling: Grabbing Parry clarification
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09-14-2020, 03:12 PM | #12 | |||
Join Date: Aug 2018
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Re: Technical Grappling: Grabbing Parry clarification
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RAW since you're not TECHNICALLY doing an attack/technique, having Targeted Attack bought up wouldn't reduce that penalty... but it's a pretty reasonable thing to ask for. RAW since it's not technically an attack you might argue the -2/-4 penalty to attack from lower postures (which can be mitigated with a technique which also mitigates defence penalties, GRound Combat or someting I think) would not apply, but that also seems reasonable to house-rule. MA99 options too, if you use Aggressive Parry against a bite or headbutt then the -7/-6 to hit the skull/jaw should probably be reduced to -6/-5 of a kneeling or sitting man...I guess the important distinction is that since it's not a 'normal attack' you wouldn't have options like Deceptive Attack (kinda pointless if they can't defend to stop the damage, but maybe some cosmic defenses could?) or Telegraphic Attack (too much of an 'I win' with no tradeoffs if defense is not even allowed) ...or certain combat options (ie the normal ability to use "Tip Slash" to convert impale-only attacks to cutting damage, or 'flatting' to convert cutting to crushing, or 'pummeling' to do crushing with ANY weapon). IE you can't "flat parry" using an axe (all parries must do cutting damage), or choose to "pummel parry" or "tip-slash parry" using a spear, all parries using spear skill must do impaling damage. There is of course some unique differences... if we view AP as a 'punch' then... -2 to punch a foot or leg w/ boxing (not brawl/karate) The obvious pattern here is that penalties to parry appear to apply as penalties on the hit too, so boxing isn't just bad at parrying kicks, it's bad on successful parries damaging the kicks. Brawling isn't just bad at parrying swung weapons, it's bad at damaging those swung weapons even when it does successfully stop their damage. The "basic -3" to hit weapons (independent of B400 size penalties) I can only explain by MA124 Harsh Realism - Parrying Weapons being assumed in effect and floating that over to the strike roll. - - - Jam on MA75 even says "the usual -2 for kicking" to fuel the idea you're essentially making a 'free attack'. I would posit it's a realistic houserule to avoid that -2 for those who bought up the Kicking Technique, for example (or per MA99 if you are Lying Face Up). similarly, applying the -2 kneel/sit or -4 lying penalty to attacks to this "skill roll" for Jam or AP probaly makes sense to do, though RAW you would not. Of course avoidable by Ground Combat techniqueJam has uniquely different hit location penalties though: +0 to hit legThis is basically the usual (-2 limb -4 extrem) with +2 to hit lower body though, or "removing -2 in penalties" My guess is this is channeling MA99's +1 to kick legs/feet of standing men (if you are also standing) though I'm not sure why they doubled it (normally you need Crawling/Lying to remove -2) Quote:
No-contact parries can't be aggressive so the chain ends there: it represents a last-minute "pulling the punch" when you realize you're going to get counterattacked. In that case you not only avoid the counterattack but also the 'contact' a normal successful parry would result in. This "last minute option to avoid contact" could be allowed for attacks in general if something could change the attacker's mind. Like for example a cute kitten doing a sacrificial dodge in front of the evil wizard: give the attacker a last-minute chance to avoid that kitten as he realizes it's becoming a "human shield". That's not just for good guys: if that "sacrificial kitten" has Burning Attack 10 (Aura) then you're going to want to avoid hitting it anyway to avoid incinerating your hand. Another example would be "near miss" issues: you wanted to hit the Jaw but missed by 1 and are going to hit the Torso-Only Reflection DR, no-contact parry to pull the punch so you don't hit the torso. Or: "I only punched expecting he would parry" (probably telegraphic) so if you notice a failed parry roll, a "no-contact parry" could be "wow he's not trying to stop this, I don't actually want to hit him!" last-min stoppage. Quote:
Either a reduction to 'damage' (control points) or to ST (used to calculate it) would make it more of a consistent drawback. I'd rather include trained ST too because otherwise it weirdly makes grabbing parry a greater drawback to those with high skill (lose a bonus) than those with low skill (lose no bonus). Also one reason I like the idea of rolling a separate to-hit is then you can compare a full skill to DX instead of comparing skill/2-1 to DX. Unless we had some rule where trained ST for defense techniques are compared to half DX instead, so that high DX isn't actually a penalty for calculating trained ST for techs (the gap between 0.5xDX and 1.0xDX is bigger) |
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Tags |
grabbing parry, grappling, rapid retraction, technical grappling |
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