10-24-2019, 12:47 PM | #21 | |
Join Date: Sep 2004
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
Above and beyond that, yes ETS is necessary. I was watching the Flash the other day and a combination of Wait and ETS would allow him to engage his speed when he perceived things happening. Warp will also need Encumbrance as an enhancement if the speedster is going to carry others. Yours doesn't need that, though he would suffer speed loss as the weight increased. It's kind of an interesting trade-off -> full speed with Warp but having to buy your limit *vs* any amount you can carry but decreasing your speed as your carry more. |
|
10-24-2019, 12:56 PM | #22 | ||
Join Date: Sep 2004
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
Quote:
|
||
10-24-2019, 06:56 PM | #23 |
Join Date: Feb 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Warp is usually better if you are not slamming people. Warp (Accessibility, Only places character could eventually get to by climbing/swimming/walking, -20%; Blind, +50%; Can carry objects, Extra-Heavy, +50%; Cosmic, No die roll needed, +100%; Range Limited, 2 miles, -30%; Reliable, +10, +50%) [300]. The character is capable of moving at 2 miles per second (7200 mph) without needing to worry about acceleration, collisions, tripping, etc.
|
10-24-2019, 07:17 PM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
10-24-2019, 09:24 PM | #25 | |
Join Date: Sep 2004
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
Patrolling is probably best done at subsonic speeds so you can hear screams for help, glass breaking, gunshots, etc. Either version can slow down enough to cover an area as necessary. Detect: Crime seems like an interesting power... Perhaps you are just drawn to it. |
|
10-24-2019, 09:29 PM | #26 | |
Join Date: Sep 2004
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
No Die Roll also doesn't apply to Dodge, which presumably is why you still have Reliable +10 instead of just enough to keep the roll above a 3? |
|
10-24-2019, 09:36 PM | #27 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
More relevant to my reasoning for EM (ground) having an advantage over Warp is that you actually traveled the area. If your going to miss something because your moving too fast you can slow down. Not an option with Warp. As for the Detect, that would be up to special effect. Telepathy for example could work but thats a whole other power set.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
10-24-2019, 10:05 PM | #28 | |
Join Date: Feb 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
|
|
10-24-2019, 10:10 PM | #29 |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Based on the fact that it requires a Sense roll to see bullets in the air (and even that's up to GM discretion), there does seem to be a soft cap at some point. It's still pretty high - I would say a few thousand FPS - but if you have high levels of Enhanced Move, it would still be several yards or more between "frames".
|
10-25-2019, 02:19 AM | #30 |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Going back a bit to the original purpose of the thread, on the topic of Second-Nature, I was wondering something. Despite the fact that the text of Power-Ups 4 says it "replaces Basic Move for all purposes", Enhanced Move with Second-Nature is still treated as sprinting for the purposes of fatigue, right? The character I'm building has a feat in the backstory where she ran around the Earth at max speed without stopping, and I want to make sure her stats are plausible for that.
|
Tags |
second-nature, warp |
|
|