10-24-2019, 07:27 AM | #11 | ||
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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ATR without limitations can be quite costly, but it's also quite powerful. I can't see calling a character a speedster without at least a couple of levels. Quote:
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10-24-2019, 08:46 AM | #12 | |
Join Date: Sep 2007
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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(Horror wanted it for "Ghostly Movement", so it also has an "Only while unobserved" Limitation, also good for Weeping Angels or slasher antagonists. But just "Only places you could get to normally" is handy for extremely fast speedsters as well.) |
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10-24-2019, 10:30 AM | #13 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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Warp (Reliable +10 +50%; Always at a -5 or -10 penalty* -5%; No Strain +25%; Only places he could run/climb to given time -20%) [150] * Warp can be used with "no concentration" at -10 (effectively IQ with reliable) to take another action or for an emergency dodge (max 10 yards as an active defense). Warp will usually be used in place of a "Move" maneuver which requires 1 second of action at -5 (effectively IQ+5 with reliable). Bundle this with Speed Talent 4 and ATR/2 and you have quite the speedster for 370 points. He can close 100 yards at IQ+2 as a free action, AoA with 2 punches, AoA for another 2 punches, then for his last action either take a normal attack or retreat 100 yards at IQ+7. The normal attack would allow him to blink dodge up to 10 yards at IQ+4 whereas the retreat would force him to rely on a normal active defense instead. |
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10-24-2019, 10:39 AM | #14 | |
Join Date: Mar 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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10-24-2019, 11:26 AM | #15 | |
Join Date: Aug 2018
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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10-24-2019, 11:31 AM | #16 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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First off, I'd drop a point into "no nuisance rolls" for Warp allowing him to pass any "normal" roll where the final was 17+. It's not necessary, but it takes care of a lot of unnecessary dice rolling. I would plan most of his rolls around 17 (accounting for IQ and fatigue use) so that you didn't need to make rolls for normal use. With IQ 11, he's actually faster than your runner as he can travel 500 yards per one second action at a net (IQ 11 +4 talent + 10 reliable - 5 for 1 sec - 3 for distance, net +6) at a 17+ roll. With IQ 12, he's much faster, as this goes up to 2 miles per action or about 6x1280 yds/sec. Perhaps IQ is why Thawne is faster than Barry who also tends to be faster than Wally... Also, in any given he could travel 1,000 miles at IQ-2 and add fatigue to increase the odds of success (5 fatigue turns this into an IQ+3 roll). Since it would take over 2 hours at Move 1280, warp speedster could chill and recover the fatigue before the other speedster was halfway there. Logistically I'd probably add "Blind +50%" to my build to cover going places based just on distance/direction but navigation would be something you'd have to deal with for either speedster. |
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10-24-2019, 11:37 AM | #17 | |
Join Date: Sep 2004
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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Since 3e -> 4e changed concentrate to be resolved during your turn (for the last second of concentration), I don't see really the point of switching it to another maneuver. Both happen on your turn and offer a defense. I suppose there are a few instances where you couldn't concentrate but you could move and vice versa. Offhand it sounds like a 0%? Move and attack is actually worse considering Warp allows for an "instant" use at -10 that counts as a "free" action. Powers talks about raising the Move and Attack skill cap via Talent? Last edited by naloth; 10-24-2019 at 11:40 AM. |
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10-24-2019, 11:50 AM | #18 |
Join Date: Mar 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
With Second-Nature (or just Cosmic, complete maneuverability) and Enhanced Time Sense (basically a requirement for any speedster), the Enhanced Move speedster shouldn't ever have problems with navigation.
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10-24-2019, 11:51 AM | #19 |
Join Date: Mar 2016
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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10-24-2019, 11:57 AM | #20 | |
Join Date: Aug 2018
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Re: Only while moving limitation with Enhanced Move (Second-Nature)
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Given that this has a benefit (you get to move more than the Step either a Ready or a Concentrate allows) the drawback should probably be that you MUST move more than 1 hex. If someone could do either (anything up to their full move, or stay in place) that'd probably be some kind of enhancement. Unless it was done like some kind of "Move and Ready" or "Move and Concentrate" where you got a penalty to your "attack" of -4 in exchange for getting added movement you can do before/after Warping that turn. |
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second-nature, warp |
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