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Old 09-05-2019, 12:29 PM   #11
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Fit Advantage and HT-based rolls

Quote:
Originally Posted by Plane View Post
In a way it sort-of is since failing a Knockdown roll by 5 can knock you unconscious, so it is in a way a roll to stay conscious.
No, I mean that in DFRPG, Knockdown was added to the fit advantage description, before the etc.

Quote:
Originally Posted by DFRPG
You get +1 to all HT rolls (to avoid knockdown, unconsciousness, or death, to resist disease, poison, or magic, etc.).
vs
Quote:
Originally Posted by Basic
You get +1 to all HT rolls (to stay conscious, avoid death, resist disease, or poison, etc.).
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Old 09-05-2019, 03:23 PM   #13
evileeyore
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Default Re: Fit Advantage and HT-based rolls

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Originally Posted by Celjabba View Post
It doesn't help with HT-based skills roll.
Inversely, I do include it with HT based skill rolls where the roll is to avoid FP or HP loss due to being 'fit or healthy".




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Originally Posted by Boge View Post
Considering you can increase your HT for only 2 points (by not increasing FP or Basic Speed), yeah, Fit should count for all HT rolls.
Only if your GM allows these shenanigans.
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Old 09-05-2019, 05:04 PM   #14
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Default Re: Fit Advantage and HT-based rolls

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Originally Posted by evileeyore View Post
Inversely, I do include it with HT based skill rolls where the roll is to avoid FP or HP loss due to being 'fit or healthy".
I don't, and won't - that component of Fit and Very Fit is the faster recovery of FP and in the case of Very Fit the slower loss of FP.
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Old 09-05-2019, 11:03 PM   #15
Plane
 
Join Date: Aug 2018
Default Re: Fit Advantage and HT-based rolls

One thing I just noticed but wouldn't have thought of, is B444 specifies that fit/VF and unfit/VUF both affect aging rolls, and Luck can't.

If you knew when someone had to make an aging roll and could temporarily make them Very Fit that would be super-useful!

Then again, so would afflicting any sort of temporary HT roll for such a long-important roll.
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Old 09-06-2019, 07:04 AM   #16
evileeyore
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Default Re: Fit Advantage and HT-based rolls

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Originally Posted by Rupert View Post
I don't, and won't - that component of Fit and Very Fit is the faster recovery of FP and in the case of Very Fit the slower loss of FP.
And yet Fit/Very Fit adds to HT rolls to resist FP loss. Funny how that works.
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Old 09-06-2019, 10:22 AM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Fit Advantage and HT-based rolls

Honestly, Fit/Very Fit probably shouldn't exist, just buy higher HT to represent being fit.
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Old 09-06-2019, 11:29 AM   #18
Andreas
 
Join Date: Mar 2014
Default Re: Fit Advantage and HT-based rolls

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Originally Posted by Anthony View Post
Honestly, Fit/Very Fit probably shouldn't exist, just buy higher HT to represent being fit.
There is a huge difference in endurance between people. Just representing it with HT would give many people who exercise extensively way higher resistance to disease etc. than they should have. Perhaps if you also had various limited forms of HT.
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Old 09-06-2019, 11:32 AM   #19
Anthony
 
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Default Re: Fit Advantage and HT-based rolls

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Originally Posted by Andreas View Post
There is a huge difference in endurance between people.
HT or skill rolls to avoid losing fatigue result in huge differences (far larger than the specific fatigue effects of Fit/Very Fit. though in some cases F/VF adds to the roll), and if the goal is just changes to how you handle fatigue, it should be an advantage that does that and only that.
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Originally Posted by Andreas View Post
Just representing it with HT would give many people who exercise extensively way higher resistance to disease etc. than they should have.
Fit/Very Fit already does that.
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Old 09-06-2019, 11:39 AM   #20
Andreas
 
Join Date: Mar 2014
Default Re: Fit Advantage and HT-based rolls

Quote:
Originally Posted by Anthony View Post
HT or skill rolls to avoid losing fatigue result in huge differences (far larger than the specific fatigue effects of Fit/Very Fit. though in some cases F/VF adds to the roll), and if the goal is just changes to how you handle fatigue, it should be an advantage that does that and only that.

Fit/Very Fit already does that.
Sure, having a separate advantage for that would work as well. Or you could just introduce a "no bonus to HT rolls" limitation for Fit.

Not as much as if you instead represented it only with increased HT.
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