07-08-2011, 09:43 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Helmets with no padding
Sort of. It still requires the same amount of total force * time to compensate for a blow (and the more massive head may actually absorb more momentum, meaning it's actually harder), but the slower head motion means you have more time to react.
Last edited by Anthony; 07-08-2011 at 09:46 PM. |
07-08-2011, 09:47 PM | #32 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Helmets with no padding
Quote:
Unless, of course, you're talking about alien brains encased in stiffening muscle tendrils. |
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07-08-2011, 10:47 PM | #33 |
Join Date: Aug 2004
Location: Cincinnati, OH
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Re: Helmets with no padding
None of the house rules being considered make helmet DR useless, so I don't consider it a big issue.
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07-08-2011, 10:48 PM | #34 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Helmets with no padding
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07-08-2011, 10:53 PM | #35 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Helmets with no padding
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07-08-2011, 11:21 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Helmets with no padding
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07-08-2011, 11:29 PM | #37 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Helmets with no padding
Just a couple of minor notes:
This isn't just a LT kind of issue, I'm reminded of a character in John Varley's "The Golden Globe" who, after the protagonist beats him relentlessly, only managing to knock him unconscious after he falls and hits his head on the way down - he turns out to have steel armor surgically implanted under his skull, which DOES protect him from the direct damage (and aftereffects too, as it turns out, but that's different tech), but doesn't help against being knocked out. I like the rule that Dan suggests, but I would like to apply some sort of bonus/penalty based on how much damage the DR stops/how hard the blow is. I was initially thinking of having to roll against HT-10 (to match knockdown on skull) with a +1 bonus for the total skull DR provided. So a Minotaur (Total DR 5 on skull) would be rolling against stun at HT-5, and a normal human would be rolling HT-8. If that seems excessive, then you could go with Dan's straight roll against HT and use the same bonus. So our minotaur would be rolling against stun at HT+5, and average humans at HT +2. Option 2B would be have the bonus be the remaining DR, so a 5 point blow would have the above minotaur rolling HT, whereas a 2 point hit would have the roll against stun at HT+3. I think I'm leaning a little more towards option #2 myself, since I know I've taken blows in my 10ga SCA helmet that would probably have dropped a horse, and I shrugged them off (from a "am I really hurt" standpoint, obviously I took the blow as "good". :)) (Side note: Heavy helmets protect from this in two ways, first the armor and padding provide a "cofferdam" effect, with the mass of the helmet slowing things down. Secondly, any really heavy helmet is also going to restrict your head motion, preventing your head from snapping around, bouncing the brain around inside your skull quite so much (in once example, my helmet was driven down until it rested on my shoulder armour, which then took the rest of the blow, dispersing the rest of the impact) |
07-09-2011, 07:09 AM | #38 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Helmets with no padding
Quote:
Maybe my croquet reference was too cutesy, basically even if you immobilize someone's head, whiplash is prevented, but a concussion on a hit to the head still happens as the impact momentum transfers from the blow, to the brain, which goes sloshing into the skull. |
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07-09-2011, 09:10 AM | #39 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Helmets with no padding
Quote:
Mind you, forcing a Knockdown check for any Zero Point Head Injury is cool IMHO. However, would you apply it for 0 injury from an arrow?
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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07-09-2011, 10:38 AM | #40 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Helmets with no padding
my apologies, I just realized that the -10 is only for a major wound to the skull, so ignore that option, anyways. Now I know why that seemed excessive even as I was writing it. :)
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Tags |
armor, low-tech |
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