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Old 07-08-2011, 04:38 AM   #1
DanHoward
 
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Default Helmets with no padding

Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap). I'm thinking of making it easier to get stunned. Perhaps something like

If you are hit in the skull and the attack delivers exactly zero damage after DR then you must still roll vs. HT (no penalty) to avoid stunning (see Effects of Stun, p. B420).
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Old 07-08-2011, 05:30 AM   #2
RobKamm
 
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Default Re: Helmets with no padding

Having used an unpadded great helm once: do you plan on requiring some sort of a roll to keep the helmet from slipping over the eyes each round? Or will you just roll 1d6 and say that a Ready must be spent after that many rounds to reright the helmet?
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Old 07-08-2011, 06:07 AM   #3
mhd
 
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Default Re: Helmets with no padding

What's the minimum hair length so that a helmet counts as padded?
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Old 07-08-2011, 06:09 AM   #4
vierasmarius
 
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Default Re: Helmets with no padding

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Originally Posted by mhd View Post
What's the minimum hair length so that a helmet counts as padded?
Varies widely depending on thickness and curliness.
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Old 07-08-2011, 06:18 AM   #5
Derago
 
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Default Re: Helmets with no padding

Apply the blunt trauma rule to hits to the helmeted head. The padding counts as DR vs the blunt trauma.
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Old 07-08-2011, 06:25 AM   #6
gilbertocarlos
 
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Default Re: Helmets with no padding

Quote:
Originally Posted by mhd View Post
What's the minimum hair length so that a helmet counts as padded?
Enough to weight at least the same amount that padding would weight(and yes, in this case this will count toward your lifting capability.

I have a kinda curly hair, 25 inches, and it weights under a pound, so, you will need a lot...
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Old 07-08-2011, 06:39 AM   #7
DanHoward
 
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Default Re: Helmets with no padding

Quote:
Originally Posted by RobKamm View Post
Having used an unpadded great helm once: do you plan on requiring some sort of a roll to keep the helmet from slipping over the eyes each round? Or will you just roll 1d6 and say that a Ready must be spent after that many rounds to reright the helmet?
I'm thinking mainly of skull caps that make direct contact with the head but don't have any padding to cushion a blow.
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Old 07-08-2011, 06:42 AM   #8
DanHoward
 
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Default Re: Helmets with no padding

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Originally Posted by Derago View Post
Apply the blunt trauma rule to hits to the helmeted head. The padding counts as DR vs the blunt trauma.
Blunt trauma won't do anything to a helmet with less than DR 15 since the skull has a natural DR of 2
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Old 07-08-2011, 07:46 AM   #9
Figleaf23
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Default Re: Helmets with no padding

Quote:
Originally Posted by Derago View Post
Apply the blunt trauma rule to hits to the helmeted head. The padding counts as DR vs the blunt trauma.
Some support for this idea might be seen in this video:

http://www.youtube.com/watch?v=omJSE9VLv60
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Old 07-08-2011, 11:07 AM   #10
Anthony
 
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Default Re: Helmets with no padding

Quote:
Originally Posted by DanHoward View Post
Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap).
Is a steel skullcap unpadded? It seems like it would be hard to make a rigid unpadded helm that fits well. You could probably justify something like 'only stops half the damage of crushing attacks'.

I believe that blunt trauma is treated as injury, not damage, in which case it actually isn't affected by the skull DR. This doesn't entirely make sense, but you can also just treat the skull DR as nonrigid.
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