06-29-2011, 02:48 PM | #41 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [LT] Two Armor questions
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06-29-2011, 02:50 PM | #42 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Two Armor questions
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06-29-2011, 04:02 PM | #43 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT] Two Armor questions
Quote:
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06-29-2011, 04:02 PM | #44 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT] Two Armor questions
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06-29-2011, 04:06 PM | #45 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [LT] Two Armor questions
Which would certainly explain why many picks also had a blunt striker! I kinda like this!
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Hydration is key |
06-29-2011, 06:16 PM | #46 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [LT] Two Armor questions
Problem is it's not 4 points worth of difference, it's not even 2 points worth of difference.
I'd be ok with it being 1 point worth of difference, but everyone keeps shying away from Average Techniques for some reason. |
06-29-2011, 06:25 PM | #47 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: [LT] Two Armor questions
IIRC, Kromm once mused that he could go for a system with 4 basic melee skills: One-Handed Balanced, One-Handed Unbalanced, Two-Handed Balanced, Two-Handed Unbalanced.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
06-29-2011, 06:53 PM | #48 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT] Two Armor questions
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06-29-2011, 06:59 PM | #49 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [LT] Two Armor questions
Quote:
Luke |
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06-29-2011, 07:00 PM | #50 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Two Armor questions
Having a universal 'melee combat' skill isn't entirely unreasonable; there are a number of aspects of melee combat that are basically universal (for example, understanding what your opponent might do).
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edge protection, low-tech |
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