06-24-2011, 01:09 PM | #21 |
Join Date: Mar 2007
Location: Anywhere but home
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Re: [DF] Armor Cost and Low Tech
Those are some good things to think about, Bruno. What armor types do you allow?
Edit: I think I may also ignore the stuff about Hard of Hearing and possibly No Peripheral Vision. We'll see how quickly the players pick the rules up. Last edited by Jabani; 06-24-2011 at 01:17 PM. |
06-24-2011, 01:34 PM | #22 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Armor Cost and Low Tech
I have the full list of revisions up on my wiki along with an Armor List with all that stuff already done for players.
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06-24-2011, 01:36 PM | #23 | |
Join Date: Jul 2008
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Re: [DF] Armor Cost and Low Tech
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06-24-2011, 01:39 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Armor Cost and Low Tech
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06-24-2011, 02:15 PM | #25 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Armor Cost and Low Tech
Yup, that's the one. I'm leaning towards "screw this book-keeping, this is DF" and just increasing the enchantment cost as per something like my previous suggestion.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-24-2011, 02:24 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Armor Cost and Low Tech
At it's fundamental level DF is a resource management game; what's "armor penetrations" but another resource for the players to manage?
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06-24-2011, 06:04 PM | #27 | ||
Join Date: Mar 2007
Location: Anywhere but home
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Re: [DF] Armor Cost and Low Tech
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06-24-2011, 06:21 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Armor Cost and Low Tech
It's not a particularly complicated resource to track, just put a tic-mark on a sheet, and erase them all when someone casts the Repair spell, which, if your mage can't cast it, is a spell that you should probably get cast every time you return to town. In practice it's uncommon for penetrations to be a problem unless you're using very light armor, and even at DR 0-1 armor (5 penetrations to wreck it), you tend to run out of HP before you run out of penetrations.
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06-24-2011, 07:14 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Armor Cost and Low Tech
Not any different from tracking arrows, and IMO less annoying than tracking meals and water.
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06-26-2011, 08:07 PM | #30 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [DF] Armor Cost and Low Tech
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dungeon fantasy, low-tech |
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