Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-23-2011, 11:16 PM   #1
Jabani
 
Join Date: Mar 2007
Location: Anywhere but home
Default [DF] Armor Cost and Low Tech

I'm perusing Low Tech and trying to decide for my GURPS Ptolus campaign - basically Dungeon Fantasy in a city with the dungeon itself underneath - how I want to deal with armor.

I like the detail of LT, but the price increase is substantial. Might not be a bad thing, as it gives the PCs more of a 'low level' feel (we're starting at 175 points rather than 250). Then again, it's a group inexperienced in GURPS and could probably benefit from some beefier protection from the get go. On the third hand, I purposely went with 175 over 150 to give them a boost, as the challenges will still be set primarily along the 150 axis until the adjust to the game system, so maybe they won't need more protection.

Ultimately, the general question is, which cost scheme is more fitting for DF, Low Tech or Basic?
Jabani is offline   Reply With Quote
Old 06-23-2011, 11:23 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF] Armor Cost and Low Tech

Quote:
Originally Posted by Jabani View Post
Ultimately, the general question is, which cost scheme is more fitting for DF, Low Tech or Basic?
If you start with Munitions Grade armor and Flat-Topped Spangenhelms you get basically the same costs as Basic Set armor.
sir_pudding is offline   Reply With Quote
Old 06-23-2011, 11:59 PM   #3
Jabani
 
Join Date: Mar 2007
Location: Anywhere but home
Default Re: [DF] Armor Cost and Low Tech

Right but then the DR goes down. Take the Mail Hauberk from Basic: DR 4/2* for $230 becomes Fine Mail in LT, either the same DR for $900, or DR 3/1* for $360. Worse protection and still substantially more expensive. Mail is a particularly egregious example, but almost all of the armor does less for the same price, so the issue still remains.
Jabani is offline   Reply With Quote
Old 06-24-2011, 12:04 AM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF] Armor Cost and Low Tech

Quote:
Originally Posted by Jabani View Post
Right but then the DR goes down. Take the Mail Hauberk from Basic: DR 4/2* for $230 becomes Fine Mail in LT, either the same DR for $900, or DR 3/1* for $360. Worse protection and still substantially more expensive. Mail is a particularly egregious example, but almost all of the armor does less for the same price, so the issue still remains.
The realistic armor has significantly less weight, though.
sir_pudding is offline   Reply With Quote
Old 06-24-2011, 02:16 AM   #5
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: [DF] Armor Cost and Low Tech

If you are dungeon crawling in a DF style, go with the DF prices and weights - you're likely to end up with a combat heavy game in which the PCs will need less than authentic armour to function.

If your campaign was going for more realism then you might want the LT armour stats instead - especially since heavy armour is unlikely to be very popular in a city.
The Colonel is offline   Reply With Quote
Old 06-24-2011, 02:23 AM   #6
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF] Armor Cost and Low Tech

Quote:
Originally Posted by The Colonel View Post
If you are dungeon crawling in a DF style, go with the DF prices and weights - you're likely to end up with a combat heavy game in which the PCs will need less than authentic armour to function.
I've used the LT armor tables without issue in DF.
sir_pudding is offline   Reply With Quote
Old 06-24-2011, 03:07 AM   #7
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [DF] Armor Cost and Low Tech

Quote:
Originally Posted by Jabani View Post
Right but then the DR goes down. Take the Mail Hauberk from Basic: DR 4/2* for $230 becomes Fine Mail in LT, either the same DR for $900, or DR 3/1* for $360. Worse protection and still substantially more expensive. Mail is a particularly egregious example, but almost all of the armor does less for the same price, so the issue still remains.
You're overlooking the cheap Heavy Mail, which has the same protection as a Basic Set Mail Hauberk and weighs 28% less. It does cost more than twice as much at $480. (If you're in anything-goes mode you can do better on money and protection at a small weight penalty by going to Mail and Plates.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 06-24-2011, 05:37 AM   #8
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [DF] Armor Cost and Low Tech

You may want to just handwave that generations of delving or whatever means that there's lots of armor salvage on the market, and as such armor prices in general are halved and certain enhancements (I'm looking at you, Master Tailoring!) are much less expensive.

My experience in running a DF game was that increasing the price of armor by a factor of 10 to reduce the weight by 25% was not a very good deal. It's not enough savings on the cheap/light armor and its too insanely expensive for the really good armor.
mlangsdorf is offline   Reply With Quote
Old 06-24-2011, 07:21 AM   #9
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: [DF] Armor Cost and Low Tech

Doesn't a typical dungeon crawl involve stealing piles of treasure from unsuspecting denizens? How long would it take to amass a few thousand $ worth of treasure? How hard is it for a GM to reduce the potential hazard of the first few encounters until PCs can upgrade their initial armour?
DanHoward is offline   Reply With Quote
Old 06-24-2011, 08:13 AM   #10
Kazander
 
Kazander's Avatar
 
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
Default Re: [DF] Armor Cost and Low Tech

Sure, but current pricing in LT isn't economically consistent with DF.

Why would anyone pay x30 for their armor to get the weight reduced by 30% (Masterful Tailoring), when they could pay to get it Lightened by an enchanter for $100 (25%), or $10,000 for 50%? Even $10,000 is cheaper than Masterful Tailoring for a full suit that costs $350 or more (i.e. almost anything).

I'd like to see pricing on enhancements redone so there is some consistency across the purely mundane (Hardened Steel, Masterful Tailoring), the exotic (Dragonhide, Dwarven Plate), and the Magical (Fortify (+1DR is only $50!), Deflect, etc). Right now the mundane options are available, but in any simulated Fantasy economy a lot of them would never be used because of the exorbitant costs....and thus they wouldn't really exist since there'd be no demand for them.
Kazander is offline   Reply With Quote
Reply

Tags
dungeon fantasy, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.