02-10-2011, 05:39 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Tactical Shooting
Doesn't Assaulter basically cover everybody that does Tactical Reloads? Remember most realistic shooters are going to use a Ready maneuver for this.
|
02-10-2011, 05:43 PM | #32 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Tactical Shooting
Fast-Draw (Ammo) covers every step of quick reloading. The roll speeds up the whole procedure, whether that's a few seconds with a removable magazine or a minute with a powder horn. It isn't really a task that's sensitive to handedness, as it involves both hands anyway. I'd say it's the mention under Fast-Draw itself that's somewhat redundant . . . but I suppose you could be forced to operate one-handed, have the right perk for that, and be using the wrong hand.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-10-2011, 05:45 PM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Tactical Shooting
Quote:
|
|
02-10-2011, 06:06 PM | #34 |
Join Date: Oct 2005
Location: Göttingen, Germany
|
Re: GURPS Tactical Shooting
I really enjoyed the first quick reading, great work! :)
It's especially nice that there are a lot of statements about gunfights in different movies, too. |
02-10-2011, 06:24 PM | #35 | |
Join Date: Jul 2008
|
Re: GURPS Tactical Shooting
Quote:
I guess from Kromm's statement, off-handed Fast Draw (ammo) is probably rather rare (only applicable if you are reloading the gun entirely without the use of your primary hand). And possibly a little vague as to what exactly it does, since FD (ammo) is described case-by-case, and the One-Handed Drills multiplies time...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
02-10-2011, 07:45 PM | #36 |
Join Date: Feb 2005
Location: Virginia, US
|
Re: GURPS Tactical Shooting
|
02-10-2011, 08:03 PM | #37 |
Join Date: Mar 2010
|
Re: GURPS Tactical Shooting
I just saw this video a few days ago and it is particularly relevant here, especially in noting the very blurry line between "realistic" and cinematic". I also recommend checking out Jerry Miculek as a great example of fast shooting and speedloading.
http://www.wimp.com/fastestgunman/ The first time I saw the video I thought it was fake until I saw the slo-mo at the end... |
02-10-2011, 08:55 PM | #38 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: GURPS Tactical Shooting
Same here.
Quote:
Last edited by Crakkerjakk; 02-10-2011 at 09:11 PM. |
|
02-10-2011, 09:03 PM | #39 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: GURPS Tactical Shooting
GURPS Basic Set serves all genres, and is somewhat biased towards fun cinematic-but-believable gaming.
So Fast-Draw(Ammo) is for everything...but TS has this one-handed fast draw thing. Contradiction! Heresy! Uselessness! No...it's just that the generic FD is probably over-broad, and GMs might want to tone it down in the raw realism that would be a game featuring a lot of the rules in TS. Did we "miss" this in the playtest? Dunno. But do remember that TS is an amplification for one specific "reality setting" of a GURPS game that features realistic gunplay. "Generic" and "Specific" being not-the-same, where the specific rule seems to contradict, correct, or modify, perhaps another way to get at this is "what should, in a realism-based setting, the generic FD skill give you such that a fairly realistic Perk makes sense?"
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
02-10-2011, 09:07 PM | #40 | ||
Join Date: Jul 2008
|
Re: GURPS Tactical Shooting
Quote:
I assume, therefore, since Kromm characterized specifically off-handed reloading as unusual, that gripping the firearm is considered to be part of the reloading process. Which rather makes sense. Thus I suppose that you'd only suffer off-hand penalties if you had your primary hand tied behind your back/broken/cut off and were therefore reloading entirely without it. Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 02-10-2011 at 09:10 PM. |
||
Tags |
melee, tactical shooting |
|
|