12-26-2016, 08:22 PM | #1 |
Join Date: Aug 2004
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Max pluses with talents
If you have a character that has a few talents, and they combined give more then +4 to a skill, due to overlap, is that correct? Or is there a max pluses you can get with combined talents?
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12-26-2016, 10:19 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Max pluses with talents
IIRC, the combined +4 from Talents only applies to Power Talents.
If you have two Talents that overlap with a only one or two skills, and both Talents are +4 or +6 (DF caps Talents at +6, IIRC), then for those few skills you'd get the benefits of both Talents. Of course, a GM is well within his rights to limit you further, and IME any two Talents that overlap with three or more skills should be mutually incompatible. YMMV, of course. That help?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
12-26-2016, 10:22 PM | #3 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Max pluses with talents
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Though, a GM can, and probably should, put his foot down if a player takes a bunch of talents that heavily overlap just for the purpose of gaming the rules. For example, Born Sailor, Mariner, and Seafarer are, effectively, three versions of the same basic talent. I wouldn't allow a character to have them all.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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12-26-2016, 10:32 PM | #4 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Max pluses with talents
Mental Talents are only marginally better than buying up IQ when 5 points. 10 and 15 point ones are worse. So I don't see the problem allowing someone to get really good at one or two skills.
Putting one's foot down will force them to make characters that are experts at nearly everything.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-27-2016, 08:27 AM | #5 | |
Join Date: Aug 2007
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Re: Max pluses with talents
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The "activity-based bundle of Skills" Talents are rather more common than other sorts and they generally shouldn't stack with each other according to how I understand the theory.
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Fred Brackin |
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12-27-2016, 08:34 AM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Max pluses with talents
All Talents stack, but not all talents are viable in any given game some of the ones with similar themes are baicle pick one that fits the world view don't use the others in the same game. If the GM allows 2 talents with the same theme and reasoning into the same game then they stack
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12-27-2016, 09:00 AM | #7 |
Join Date: Feb 2009
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Re: Max pluses with talents
Stealth is a really good example, as are several talents which boost it
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12-27-2016, 09:53 PM | #8 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Max pluses with talents
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12-28-2016, 08:22 AM | #9 |
Join Date: Oct 2008
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Re: Max pluses with talents
By Raw they stack, but a GM is fully allowed to say no t abusive combinations.
In my house rules talents stack to a maximum of +4 but it is mostly because I allow really almost anything as talent that the players can describe as hanging together so characters have a lot of talents normally. I also use talent cost based on the number of skills(1/skill,minimum 5), similar to the "smooth talent cost" that became an official alternate rule later in PU3. And in my system they do not pay for the skill bonuses that would go above +4. Thus someone with 3 levels of talent A giving 9 skills and thus costing 9 points/level=27 and 2 levels in Talent B with say 7 skills=14 points and if both talents give bonus to the same skill, the total bonus is only +4 not +5, but one of the talents would then be -1 point in final cost. |
12-28-2016, 08:27 AM | #10 |
Join Date: Feb 2009
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Re: Max pluses with talents
The biggest use I see from stacking Talents isn't 'I want to be really good at X+Y' but rather 'I want to be really good at X, but just buying X at 4pts/level is lame, I'd rather buy at 5pts a level and get side benefits'
For instance, one of my characters really wants Public Speaking (she is a bard, so it is her focal skill), so I had her take 4 levels of two 5pt talents. So more expensive than buying 8 levels of Public Speaking, but bringing extra benefit which makes her a better bard |
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