06-29-2011, 07:04 PM | #51 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [LT] Two Armor questions
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Luke |
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06-29-2011, 07:13 PM | #52 |
Join Date: Mar 2006
Location: Iceland*
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Re: [LT] Two Armor questions
Keeping time, distance and proportion. In fact, the aspect of melee combat that differ between weapons seem to me smaller and less important than the constants. Certainly, some fighters will specialise in narrow fields, but those are exceptions. A duellist who is an expert with one weapon can be represented with Optional Specialisations, Techniques and Perks. Most soldiers and warriors are not this narrowly focused.
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06-29-2011, 07:25 PM | #53 | ||
Join Date: Jan 2006
Location: Central Europe
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Re: [LT] Two Armor questions
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One thing to remember is that different skills cover more or less weapons. Arguably, Axe/Mace is Average because it covers everything from a 3' knobbed club to the 12" mini hatchet someone posted a link to. Some styles just don't practice some combat options. And so on ...
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06-30-2011, 01:04 AM | #54 |
Join Date: Apr 2011
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Re: [LT] Two Armor questions
Melee skill probably represents a mixture of footwork, timing, understanding of distances (can I hit him, am I inside of his range, what happens if I take a step etc) and finally how exactly you hold that weapon and the motions you make with it. The last part is the only bit that really makes sense of individual weapon skills. You could probably split the melee skills into Hand To Hand (Brawling, Boxing, Karate), Wrestling (Wrestling, Judo, Sumo), Close Range (Knives, Cestus, Sai, Jitte), One Handed (Sword, Axe, Mace, Flail, Whip), Two Handed (two handed variants of the previous and staffs) and Polearm (Spear, Polearm, anything else that's longer than 2 range).
You can require techniques to use odd weapons to their full extent. Whips and Flails might suffer a stiff penalty initially that you have to buy off, fencing weapons and quarterstaffs might not give you a bonus to parry initially but allow you to buy one as a technique and you could mimic the extra training that goes into boxing or karate over brawling as buying off the individual disadvantages. |
06-30-2011, 04:10 AM | #55 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: [LT] Two Armor questions
It's also a little odd that you need two skills to use Longswords, Bastard Swords, etc... effectively.
Instead of techniques you could also have compulsory specialization, with other like skills defaulting generously. |
06-30-2011, 01:21 PM | #56 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [LT] Two Armor questions
I work with a few guys who are either currently boxers, or used to box. We frequently have conversations about boxing, and infrequently have boxing matches after work. One day I brought in a book about medieval swordfighting, and one of my friends looked at it, nodded and then when I showed him the section on foot work, his eyes lit up.
"Looks very familiar, doesn't it?" Some aspects of combat will always be the same, no matter if you are hitting people with sticks, poking them with spears or bashing them with your fists.
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