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Old 01-14-2011, 07:13 PM   #11
Kalzazz
 
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

Technomancer suggests for things like Fortify increase DR by 5% if DR is greater than 20

I think Id use 10% though, and lower by 10% for cheap

So Hardened Commando Battlesuit DR 115, Cheap 95

And modify ST bonuses etc the same
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Old 01-14-2011, 10:38 PM   #12
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

It would be really nice to see an integrated approach to this.

LT, HT, UT all using the same rules (percentage based for scale, with notes about how low level granularity rounds out). I think it would help make the 'Universal' label more accurate.
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Old 01-15-2011, 11:07 AM   #13
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

Quote:
Originally Posted by benz72 View Post
It would be really nice to see an integrated approach to this.

LT, HT, UT all using the same rules (percentage based for scale, with notes about how low level granularity rounds out). I think it would help make the 'Universal' label more accurate.
I'd love to see that. I'm working on one combining LT and MA locations, but it never occurred to me to mix in UT.
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Old 01-15-2011, 11:17 AM   #14
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

Quote:
Originally Posted by benz72 View Post
It would be really nice to see an integrated approach to this.

LT, HT, UT all using the same rules (percentage based for scale, with notes about how low level granularity rounds out). I think it would help make the 'Universal' label more accurate.
Absolutely. Seems like it would be an incredible amount of work, though.
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Old 01-15-2011, 12:44 PM   #15
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

armour per location: LowTech compared to Ultratech
It ain't perfect but you can see that the two charts published involved rounding of numbers: it makes them easier to use.
Code:
Location	LT	UT	UT as LT%	Houserule LT%/ UT fraction	
HEAD		30%	-	-		30%/ 0.105
Skull		[20%]	0.05	14%			[17%/ 0.06]
Face		[10%]	0.05	14%			[13%/ 0.045]
NECK		5%	0.025	7%		6%/ 0.02
TORSO		100%	-	-		100%/ 0.35
Chest		[75%]	0.25	71%			[70%/ 0.245]		
Abdomen		[25%]	-	-			[30%/ 0.105]
{groin}		{5%}	0.10	29%			{5%/ 0.0175}
ARMS		50%	0.125	36%		50%/ 0.175
Shoulders	[10%]	-	-			[10%/ 0.035]
Upper arm	[10%]	-	-			[10%/ 0.035]
Elbow		[5%]	-	-			[5%/ 0.0175]
Forearm		[25%]	-	-			[15%/ 0.0525]
HANDS		10%	0.05	14%			[10%/ 0.035]
LEGS		100%	0.25	71%		100%/ 0.35
Thighs		[45%]	-	-			[45%/ 0.1575]
Knees		[5%]	-	-			[5%/ 0.0175]
Shins		[50%]	-	-			[35%/ 0.1225]
FEET		10%	0.10	29%			[15%/ 0.0525]		
TOTAL		305%	1.00	285%		286%/ 1
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Last edited by jacobmuller; 01-16-2011 at 02:36 AM.
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Old 01-16-2011, 02:25 AM   #16
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

Sorry, out walking the dogs and realised I'd left a lot out:0
The chart above cannot be used for Low-Tech: the sum of the parts must be greater than the whole; each separate part needs an attachment point, ties and straps, and that all adds up. 305% instead of 28#%.
Ultratech clothing can be a single piece of cloth, eg a boiler suit with a zip front and an attached hood.

The numbers in the chart reflect the surface area to be covered but don't allow for attachments or crossover, eg my sweater covers my arms to the wrist and my gloves cover my wrists and my overcoat covers my wrists: sitting here waiting to go to work I have 4 layers of cloth over my abdomen, one on my legs and arms, two on my chest and shoulders. A chain hauberk that covers torso and arms can be a single piece 140% but chain arms to wear with a plate "chest" will be more than 40%; so, as LT has it, 50% is perfectly logical. UT and LT do match but LT allows for straps.
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Old 01-16-2011, 03:42 AM   #17
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Default Re: Mixing Low-Tech armour rules with Ultra-Tech materials?

Quote:
Originally Posted by Perfect Organism View Post
Has anyone written up the various armour materials from Ultra-Tech (or High-Tech for that matter) in the format used in Low-Tech yet? Or worked out a formula to convert them at least?
Howzat
Code:
TL	Type		$	Wgt	Notes
9-11	Ballistic	420	2.8	p172
9-10	Ablative	420	2.8	p173
9	Reflective	140	0.9	p173
11^	Retro Reflec	1,400	0.9	p173
10	Bioplas		870	1.5	p174
12	Energy cloth	965	2.9	p175
I've left out the actual notes and DR. It's all in UT at the pages given above.
Don time should be no more than 15, as for a chain vest, and should probably be less, nothing to tie or maybe just a snap-stud/ zipper?
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