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Old 11-19-2010, 12:38 PM   #1
Steven Marsh
 
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Default Call for Playtesters: GURPS Social Engineering

Call for Playtesters: GURPS Social Engineering

Social interaction is an essential element in roleplaying games. Adding relationships and dialogue to tactical wargames is what created roleplaying! GURPS has always included rules for social standing and character interaction. Now, players and GMs looking for more detail will have a place to find it.

GURPS Social Engineering expands the basic rules on Status, reactions, Influence rolls, and many other topics, as GURPS Martial Arts expanded the combat rules. It offers new options for defining social backgrounds; portraying adventurers' dealings with other characters, organizations, and communities and societies; and managing the transition from negotiation to combat and back. This is a complete, detailed toolkit for defining the texture of adventurers' lives and alliances, playing a "face" character, or running an entire campaign about politics or personal relationships.

Because this is a very detailed body of new rules, it needs a comprehensive playtest. Preference will be given to playtesters who have run campaigns with lots of character interaction and dialogue -- mysteries, capers, politics, and romance are examples of such themes. Knowledge of psychology, organizational dynamics, politics, and similar subjects will be helpful, especially if it has a practical focus. Some spaces will be reserved for people new to playtesting, to help develop the playtester pool.

The playtest is currently scheduled to run from December 3, 2010 to January 10, 2011.

Prospective playtesters should e-mail William H. Stoddard at clockpunk@mindspring.com with [playtest] in the subject. Include your preferred e-mail address for the closed playtest mailing list, your name as wish it to appear in the published supplement, your e23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format:

Quote:
johndoe@etheremail.com
Jonathan Doe
johndoegamer
I'm a GM with 10 years' experience, and have been running GURPS campaigns for seven years; I have playtest credit on three previous supplements. My campaigns often focus on capers or espionage, and I've run a lot of scenes of persuasion, manipulation, and assumed identities. I'm currently running a campaign set in Renaissance Florence, with elements of revived ancient sorcery and experimental "clockpunk" devices -- but also with intrigue and diplomacy.
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Last edited by Steven Marsh; 11-22-2010 at 10:30 AM.
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