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08-01-2021, 02:29 PM | #1 |
Join Date: Aug 2018
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can Jumper (Tunnel) cause harm?
B64 talks about it lingering for 3d seconds. I was wondering if you had a large creature (say they're 100 hexes long) slithering through slowly and the portal closed when they were only halfway through: what happens to them? Do they get chopped in half, expelled to their new destination, pushed back to their original destination?
Or maybe I'm wrong assuming you actually do walk through these things over time and it's more of a "I touch it and instantaneously all of me ends up at the destination" so a "halfway" situation never comes up? If we apply this to Warp though (as Powers allows) with the Hyperjump limitation (B98) then there's a definite time-delay: if for example you're going light-speed (-50%) then if you travel the minimum distance (a light-second) there's a 1-second delay between when you begin your warp and end up at the destination, so that probably applies to a Tunnel too... wouldn't that mean you spend 1 second in the tunnel between destinations? If it were possible to interrupt a normal Hyperjump I'd assume you stop halfway... so if you were traveling 2 light-seconds and someone Neutralized the warp after 1 second, you'd only have travelled one light-second... Is that how Tunnel should also work, for simplicity? IE just creates a "if someone touches this they warp/jump too" rather than "literally creates a physical tunnel" ? Powers 147's Create Gate is a little weird in this respect... it's +40% (gate appears AFTER using Jumper, as opposed to +100% where it appears BEFORE) which is used to give a "must step" to the user (this is built into the +100% so you couldn't select it) but I guess it doesn't really matter WHERE you step except for determining the hex at which the gate appears. It's also interesting how that also applies to those who use it. |
08-01-2021, 05:11 PM | #2 | ||
Join Date: Sep 2004
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Re: can Jumper (Tunnel) cause harm?
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08-01-2021, 06:38 PM | #3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: can Jumper (Tunnel) cause harm?
It doesn't. If you want to do damage with tunnels then add an appropriate innate attack with linked.
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08-01-2021, 08:26 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: can Jumper (Tunnel) cause harm?
GURPS lacks a firm rule against powers having rare side effects, so GM call. If allowed to do damage, a reasonable rule of thumb would be to treat it an alternate ability.
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08-01-2021, 10:22 PM | #5 |
Join Date: Aug 2018
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Re: can Jumper (Tunnel) cause harm?
This is more along the lines of "I accidentally risk harming myself and my allies" than "I intentionally use this to harm enemies" though.
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08-02-2021, 02:44 AM | #6 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: can Jumper (Tunnel) cause harm?
This is basically a world-builder's decision. If it's a world-premise that closing portals split things in half, then yes.
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08-02-2021, 11:37 AM | #7 |
Join Date: Dec 2007
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Re: can Jumper (Tunnel) cause harm?
It's far more likely to harm pursuing foes than your allies. For one thing you could in fact keep the tunnel open by just doing it again if, say, you wanted to march an army from Earth to Narnia.
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08-04-2021, 03:02 PM | #8 |
Join Date: Apr 2005
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Re: can Jumper (Tunnel) cause harm?
Sort of the way that gates are portrayed in the "Rick and Morty" cartoons, where opening gates in built-up areas or near other people has the potential to cut people or things in half.
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08-02-2021, 07:37 AM | #9 | ||||
Join Date: Jun 2013
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Re: can Jumper (Tunnel) cause harm?
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Of course, if you're willing to do away with the absolute nature of it, you could build it on a more sane budget if it basically does some set amount of cutting damage, and if this fails to sever, the target gets pulled through/pushed out, as above. Quote:
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GURPS Overhaul Last edited by Varyon; 08-02-2021 at 07:55 AM. |
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08-02-2021, 08:44 AM | #10 | |
Join Date: Sep 2004
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Re: can Jumper (Tunnel) cause harm?
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Of course if the GM wants to provide it, I wouldn't worry about trying to build it as a power. The portal weapon just becomes equipment. |
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Tags |
create gate, hyperjump, jumper, tunnel, warp |
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