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Old 08-13-2021, 06:16 PM   #21
kirbwarrior
 
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Join Date: Jun 2010
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Default Re: Area Attacks--Am I Missing Something?

Quote:
Originally Posted by Varyon View Post
"Save for Half Damage" is typically a feature of the spell/ability rather than the character in That Other Game, so might as well make it the same here - apply "Resistible (Dodge)" to half the damage, and you're good. There's an exception that certain classes do get an ability that lets them change that to "Save Negates," and I think there's an upgrade to it that makes it so a failed save still results in half damage. That last one is fairly easy, actually - IT:DR (Area Effects with "Reflex Saves"), but the "Save Negates" bit is more problematic, given it brushes against GURPS' "No Such Thing as an Absolute" policy. Maybe something like a modified Insubstantiality (with Limitations including "Only against area effects with "reflex saves" and "Requires successful Dodge roll").
Considering that half the attack can be resisted, you can either add further that it entirely doesn't hit someone with that IT:DR or you can have a special Resistant that combines with the IT:DR to cover it well enough.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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