03-03-2008, 04:30 PM | #161 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-03-2008, 04:36 PM | #162 |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Maybe a point or two in Boxing or Brawling, pre-Wong, and then he can start developing Karate and Judo....
http://the-isb.blogspot.com/2006/07/...er-within.html |
03-03-2008, 05:22 PM | #163 |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Maybe the Ancient One had some kind of exchange program with The August Personage in Jade? </irreverent>
heh |
03-05-2008, 08:06 AM | #164 |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Hey tbrock,
This thread is great and the amount of work you put in this is impressive. I hope you don't mind if I have compiled the last version of your characters in a word document (for easy reference for myself). One question about Super ST. Did you ever consider using Super ST (Super-Effort +300%; Cosmic +50%; Reduced Fatigue Cost +20%) to build your bricks? It effectively gives the subject his full Super ST (lift and damage) value at all time at a lesser cost. For example : Thing ST 315 [3,050]; HP 315 [0] Total 3,050 would instead cost : ST 23/315 [0]; HP 315 [584]; Super ST 13/300 (Super-Effort +300%; Cosmic +50%; Reduced Fatigue Cost +20%) [611] Total 1,195 Spider-Man ST 10 [0]; HP 15 [10]; Lifting ST +100 (Super, -10%) [270]; Striking ST +100 (Super, -10%) [450] Total 730 would instead cost : ST 20/110 [0]; HP 15 [-10]; Super ST 10/100 (Super-Effort +300%; Cosmic +50%; Reduced Fatigue Cost +20%; Super -10%) [460] Total 460 |
03-05-2008, 07:07 PM | #165 | |
Join Date: Dec 2005
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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03-05-2008, 07:25 PM | #166 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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03-05-2008, 08:10 PM | #167 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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If the latter, consider - it's only 100 points to get Instant Regeneration, FP only - and that will cover FP expended on *anything*, although presumably not FP lost from hazards such as asphyxiation, freezing, etc., at least until the hazards are removed. +70% on ST at 10 pts a pop means that the cost of having FP costless Super-ST approaches 100 pts at ST +14/+500 [98], and exceeds it at ST +15/+700 [105]. Yet there are certainly character concepts that should possess both high Super-ST and tremendous endurance as represented either way. Of course, you could ban FP Regeneration as well, I suppose. |
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03-05-2008, 08:21 PM | #168 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Also, the Super ST advantage gives me headaches, especially when dealing with ST scores that have an in-universe tendency to max out around 350 (bench-press (BLx8) 100 tons). The Hulk is the odd man out for this mess, naturally; I'm still not happy with his build.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-06-2008, 05:42 AM | #169 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Anyway, even if you wanted to stick with the 'Class 100' thing in your version of Marvel, just cap Super ST at +13/+300, or up to +16/+1000 for those listed as 'beyond Class 100'. It's only beyond those ranges that the construct starts to get kind of hinky in terms of the damage dice you get for the points, anyway. Ultrapower is also always an option for those characters that sometimes just vastly exceed their normal capacities, too. For example, it's the simplest construct I can think of for the movie version of the Thing, who in the first movie has some difficulty with a fire truck, and in the second is able to be the major contributor to holding up the London Eye - that's a few orders of magnitude difference in weights, for sure. |
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03-06-2008, 12:49 PM | #170 | |
Join Date: Jan 2006
Location: Finland
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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