11-29-2015, 06:52 AM | #11 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Insubstantiality and moving vehicles
If your Insubstantiality doesn't keep you attached to your local reference frame, you are going to have to deal with bigger problems than vehicles: The earth is orbiting the sun and the sun is orbiting the galaxy, and both will quickly leave you behind (18.6 miles per second and 124.3 miles per second, respectively). Stay insubstantial for one minute and you'll be floating in outer space. If you can keep up with the combined motions of the earth by "standing" on it then you can do the same trick with an airplane.
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Bill Stoddard I don't think we're in Oz any more. |
11-29-2015, 09:36 AM | #12 |
Join Date: Nov 2009
Location: GMT-5
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Re: Insubstantiality and moving vehicles
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11-29-2015, 09:46 AM | #13 | |
Join Date: Sep 2007
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Re: Insubstantiality and moving vehicles
Thanks to the other current thread on Insubstantiality with a Temporary Disad, I was looking back at Powers p119, where it discusses Insubstantiality as a defense. Among other modifers, it says:
Quote:
This text does seem to be in contradiction to the "frame of reference" interpretation, or the bit about including Walk on Air so ghosts can climb staircases. So, should we require some or all of these mods to allow ghosts to ride in vehicles? Or revise this text to drop these requirements, at least as far as the falling-through-the-floor bit goes? |
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11-29-2015, 10:07 AM | #14 |
Join Date: May 2015
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Re: Insubstantiality and moving vehicles
Probability manipulation? LOL. So I guess you also use your infinite luck to not only miss all the atoms of the wall you want to walk through, but not of a earth you don't want to fall down towards the core of?
Because, if you can't defy gravity, then I'd think you'd fall through the ground. And if you can defy gravity, then I'd expect you to fly off into the sky rather than staying with the planet you no longer interact with. |
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insubstantiality, walk on air |
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