09-23-2015, 09:18 AM | #21 | ||||||||
Join Date: May 2007
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Re: [OCC] Poll : What makes a good PbP game? (will be applied)
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Even outside of that, though, the longer the interval between posts, the less likely for my head to be in the game.
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Blog - Role-ing Solo |
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11-26-2022, 11:34 AM | #22 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [OCC] Poll : What makes a good PbP game? (will be applied)
Genre: I don't think there's a major genre I haven't both GMed and played. (Although I've yet to play a gun-slinging, star-ship traveling, yodeling dinosaur. Hmm....) I like variety.
Activities Planned: I am highly character oriented. And I like puzzle solving. For the most part, I prefer combat not be the major focus--but like it as a change of pace. Supplement materials: As long as I understand the rules and think they work, I'm pretty open. Plot: As a GM, I tend to create/adapt a world, closely examine the PCs, then go from there. I like letting the players create their own plot. As a player, I'm open. Power Level: Again, I like variety from game to game. I'll jump from being a world-changing super to being an escaped slave turned city alchemist guard trying to get his life together. House Rules: As with supplements, as long as I understand the rules, I'm likely cool with it. My first play by post gaming didn't even have game rules or dice rolls. Gaming Group: I've roleplayed with senior citizens and kids. Again, I'm flexible. Other issues: None I can think of right now.
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The Cross-Dressing Zone The history of drag in popular media Pyramid #4/4: Fantasy/Magic II Add Sparkle To Your GURPS Game GURPS Fantasy Folk: Elves My first GURPS supplement |
10-31-2023, 02:43 AM | #23 |
Join Date: Oct 2023
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Re: [OCC] Poll : What makes a good PbP game? (will be applied)
Genre: My favorite genre is fantasy (sword and sorcery, dark fantasy, low fantasy).
I also find post-apocalyptic worlds very fascinating. Activities planned: I love almost every aspect of roleplaying. Social, Combat, Exploration, Puzzles, Dungeon delving... Supplement materials: Gamemakers: Basic: Martial Arts and Powers; for fantasy games Low Tech and the Companions 1 and 2 are a must. Plot: I prefer playing in a Sandbox, but if there is a cool plot... yeah... let's go for it! Power Level: depends on the game imo. House Rules: should the need for house Rules arise... I am open minded. Gaming Group: I have no experience with that |
02-25-2024, 11:46 AM | #24 | |||||||||
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC] Poll : What makes a good PbP game? (will be applied)
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I like interesting builds and cool powers, and getting to customize them. If your game setting is historically accurate and pretty much staying that way and there is no access to cinematic stuff and under 250 points, I'm probably not enthused. Quote:
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World shakers are nice every now and again (and I'll be the first to play a paragon Super given the opportunity), but usually I want to be on the heroic level. Probably the best there is in the room at "my thang" unless the plot says otherwise. Attributes are a reflection of basic competency, and they are expensive. High attributes now means cheap skill s later. Our hero needs a 12-14 in that skill he's never seen after the montage... So my preference starts at 250 points plus. Are you familiar with the argument that it's expensive to be poor? Skills with low attributes are like that. --------------------------------- But sometimes it's nice to give in to the inner munchkin and go hog wild. Ward was a lot of fun! So yes, give me a pile of points and stand back and All Shall Love Me and Despair. Quote:
So the "depends" is depends on what it's adding. If it's adding fun, simplification or player options, perfecto! If it's fiddliness, unnecessary rolls, slowdowns, mystery-problems popping for the players or characters, arbitrary-situational-reverse-uno-card stuff ... I'll pass. Quote:
I'm not naming names, but there are a few over the years I might shy from. The list is short and the names have not been seen any time recently. Quote:
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