09-07-2024, 05:04 PM | #21 |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
Ah, right, looked at the wrong Attribute, sorry.
What’s your Native Language? (I see you have Accented English.) You purchased Area Knowledge skill twice, with minimal difference in specialty. What gives? Oh, and what books are you using?
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My blog: http://tabletoprpg333.home.blog Last edited by ajardoor; 09-07-2024 at 05:10 PM. |
09-08-2024, 06:47 AM | #22 |
Join Date: Apr 2022
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Re: [Recruiting] GURPS play-by-post
Using Basic and High Tech (although I do think I got the ‘Cloth Armor’ {i.e. heavy work clothes} from Low Tech).
His native language is Greek. His (Greek) father moved the family to Atlantis when it opened and was one of the maintenance guys. Gilbert grew up there, working with his father when he wasn’t in school. However, A) things broke down and B) his father has gone blind (Papa STILL has a bunch of contacts and knowledge, but now Gilbert has to be the one to go out and ‘fix stuff’ – I don’t have the Dependent character sheet put together yet, but that is the basic concept). Drat (Area Knowledge). One is supposed to be ‘normal’ Area Knowledge of Atltantis – the other was supposed to be the Infrastructure (so he would know where the air shafts were, and what pumps feed water to what area and so on – he has the DETAILED blueprints ‘back at the shop’, but he’s pretty familiar with the entire place at this point). I dropped Weirdness Magnet and took Fear of Open Spaces (he’s been in Atlantis most of his life – outdoors is SCARY) and Curious. And the Text is just the way GCS drops it to Text. If I could post attachments, it would be a LOT simpler , but I’m not sure why I cannot on this forum. |
09-08-2024, 06:48 AM | #23 |
Join Date: Apr 2022
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Re: [Recruiting] GURPS play-by-post
Name: Gilbert Capello (150)
Primary Attributes: ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 10 [0]; Secondary Attributes: Will 14 [0]; Fright Check 14 [0]; Per 14 [0]; Vision 14 [0]; Hearing 14 [0]; Taste & Smell 14 [0]; Touch 14 [0]; Basic Speed 6 [0]; Basic Move 6 [0]; Point Pools: FP 10 / 10 [0]; HP 10 / 10 [0]; Reactions: +1 from any employer; Conditional Modifiers: -2 to all melee attacks; -6 to Vision rolls to spot items more than 1 yd away; Advantages: Increased Basic Speed 1 [5]; Luck [15]; Talent (Artificer) 1 [10]; Language: English [4]; Perks: Disadvantages: Agoraphobia (Open Spaces) [-10]; Bad Sight (Nearsighted) [-10]; Charitable [-15]; Code of Honor (Professional) [-5]; Curious [-5]; Dependent (Father) [-5]; Quirks: Calls People "Neighbor" [-1]; Chews Gum [-1]; Works to Music [-1]; Likes Animals [-1]; Very protective of glasses [-1]; Skills: Axe/Mace DX-1 [1]-12; Accounting IQ-2 [1]-12; Administration IQ-1 [1]-13; Architecture/TL8 IQ-1 [1]-13; Brawling DX+0 [1]-13; Computer Operation/TL8 IQ+0 [1]-14; Diplomacy IQ-2 [1]-12; Area Knowledge (Atlantis Infrastructure ) IQ+0 [1]-14; Area Knowledge (Atlantis; Lived there) IQ+0 [1]-14; Armoury/TL8 (Small Arms) IQ+0 [1]-14; Carpentry IQ+1 [1]-15; Electrician/TL8 IQ+0 [1]-14; Electronics Repair/TL8 (Infrastructure) IQ+0 [1]-14; Engineer/TL8 (Electrical) IQ-1 [1]-13; Fast-Talk IQ-1 [1]-13; Guns/TL8 (Shotgun) DX+0 [1]-13; Knife DX+0 [1]-13; Mathematics/TL8 (Applied) IQ-2 [1]-12; Machinist/TL8 IQ+0 [1]-14; Mechanic/TL8 (Infrastructure) IQ+1 [1]-15; Metallurgy/TL8 IQ-2 [1]-12; Professional Skill (Plumbing) DX+0 [1]-13; Professional Skill (Project Management) IQ+0 [1]-14; Professional Skill (Welding) DX+0 [1]-13; Scrounging Per+0 [1]-14; Explosives/TL8 (Demolition) IQ-1 [1]-13; First Aid/TL8 IQ+0 [1]-14; Research/TL8 IQ-1 [1]-13; Streetwise IQ-1 [1]-13; Swimming HT+0 [1]-10; Urban Survival Per-1 [1]-13; Equipment: 1 Heavy Work Clothes (Cloth Armor) [$30; 3 lb]; 1 Multi-Tool [$50; 0.5 lb]; 1 Multi-Function Knife [$25; 0 lb]; 1 Remington Model 870, 12G 2.75" [$330; 7.6 lb]; 10 12-gauge 2.75" (18.5x70mmR) [$0.5; 0.11 lb]; 1 Ballistic Sunglasses [$35; 0 lb]; 1 Tiny Radio [$50; 0.25 lb]; 1 Frisk Gloves [$50; 0.5 lb]; 1 Mini-Tool Kit (Machinist) [$200; 4 lb]; 1 Pocket Torch [$25; 0 lb]; 1 Cellular Phone [$100; 0.5 lb]; 1 Digital Media Player [$100; 0.25 lb]; 1 TDS Tester [$20; 0 lb]; 1 Temperature Gun [$400; 0.5 lb]; Spells: Other Equipment: 1 Pickaxe [$15; 8 lb]; 1 Shovel [$12; 6 lb]; 1 Carry All - based on Suitcase, Hard [$250; 8 lb]; 1 Small Mace (Pipe Wrench) [$35; 3 lb]; 1 Duct Tape [$1; 2 lb]; 1 Portable Tool Kit, Carpentry [$300; 20 lb]; 1 Portable Tool Kit, Electrician [$600; 20 lb]; 1 Reinforced Boots [$75; 3 lb]; 1 Desktop RP [$2000; 35 lb]; 1 Computer, Laptop [$1500; 3 lb]; 1 Gun-Cleaning Kit [$20; 0.5 lb]; Notes: |
09-09-2024, 04:44 AM | #24 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
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Your character looks very good. Probably can confirm for the campaign. What is your character’s Callsign (used in public in place of your True Name, to avoid hostile magic)? Have you decided on 2 or 3 personal goals, or do you want to work those out when we have more players confirmed, to discuss them with other players?
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09-09-2024, 07:57 AM | #25 |
Join Date: Apr 2022
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Re: [Recruiting] GURPS play-by-post
Handle is "Repairman Jack".
His IMMEDIATE goal is to keep he and his Papa alive and eating regularly. Next level goal is to keep the physical plant of Atlantis up and running (and make some money will doing so). Longer term goal will end up waiting to see how the campaign goes. |
09-09-2024, 02:39 PM | #26 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Recruiting] GURPS play-by-post
No cinematic skills, so hacking is done via computer programming, cryptography, and expert skill (computer security), right? (or computer repair and hardware access, or social engineering?).
What skill would you prefer for flying a drone?
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09-10-2024, 08:21 AM | #27 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
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The skill is a DX-based roll against the appropriate skill for the task the RPV is performing (e.g., Forward Observer for a surveillance drone). It’s not a specialty of Piloting, unless you can manage telepresence via rigger cybernetics, psi-tech or something.
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09-10-2024, 09:23 AM | #28 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Recruiting] GURPS play-by-post
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Does High Manual Dexterity add to the roll? (since its likely a joystick?)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-10-2024, 05:34 PM | #29 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
Quote:
Depends on what you actually want to do with the drone. Photography helps with taking pictures, Forward Observer is live surveillance with streaming video from afar, Electronics Operation helps set up the equipment before the flight. Lots of skills can be used with a drone. High Manual Dexterity helps if actually flying it through the air is the problem (in strong winds or tight passageways). A word on goals for all players; remember that your goals should be multiple, in varying time frames (some need only a single adventure to complete, another should take the whole campaign), be measurable (so you know when it’s done), have consequences for failure, and be fun to pursue.
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09-11-2024, 02:36 PM | #30 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Recruiting] GURPS play-by-post
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So I've got the bones of my guy. His name is Aaron Hanson, but most people call him "Voice". He doesn't like meeting people in person, but is great with computers and drones.
I'm currently comparing him with Jack so that we don't double dip on electronics repair too much. I'm not seeing anyone playing muscle. Is an ally a good idea? Branching out from drones, traps, and computers, I'm developing him as a social character, and looking at roles like medical and survival that might be easy to pick up. If you think I'm leaving something out, let me know.
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