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Old 09-07-2024, 05:04 PM   #21
ajardoor
 
Join Date: Jun 2010
Default Re: [Recruiting] GURPS play-by-post

Ah, right, looked at the wrong Attribute, sorry.

What’s your Native Language? (I see you have Accented English.)

You purchased Area Knowledge skill twice, with minimal difference in specialty. What gives?

Oh, and what books are you using?
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Last edited by ajardoor; 09-07-2024 at 05:10 PM.
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Old 09-08-2024, 06:47 AM   #22
jwalton99
 
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Default Re: [Recruiting] GURPS play-by-post

Using Basic and High Tech (although I do think I got the ‘Cloth Armor’ {i.e. heavy work clothes} from Low Tech).

His native language is Greek. His (Greek) father moved the family to Atlantis when it opened and was one of the maintenance guys. Gilbert grew up there, working with his father when he wasn’t in school. However, A) things broke down and B) his father has gone blind (Papa STILL has a bunch of contacts and knowledge, but now Gilbert has to be the one to go out and ‘fix stuff’ – I don’t have the Dependent character sheet put together yet, but that is the basic concept).

Drat (Area Knowledge). One is supposed to be ‘normal’ Area Knowledge of Atltantis – the other was supposed to be the Infrastructure (so he would know where the air shafts were, and what pumps feed water to what area and so on – he has the DETAILED blueprints ‘back at the shop’, but he’s pretty familiar with the entire place at this point).

I dropped Weirdness Magnet and took Fear of Open Spaces (he’s been in Atlantis most of his life – outdoors is SCARY) and Curious.

And the Text is just the way GCS drops it to Text. If I could post attachments, it would be a LOT simpler , but I’m not sure why I cannot on this forum.
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Old 09-08-2024, 06:48 AM   #23
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Default Re: [Recruiting] GURPS play-by-post

Name: Gilbert Capello (150)
Primary Attributes: ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 10 [0];
Secondary Attributes: Will 14 [0]; Fright Check 14 [0]; Per 14 [0]; Vision 14 [0]; Hearing 14 [0]; Taste & Smell 14 [0]; Touch 14 [0]; Basic Speed 6 [0]; Basic Move 6 [0];
Point Pools: FP 10 / 10 [0]; HP 10 / 10 [0];
Reactions: +1 from any employer;
Conditional Modifiers: -2 to all melee attacks; -6 to Vision rolls to spot items more than 1 yd away;
Advantages: Increased Basic Speed 1 [5]; Luck [15]; Talent (Artificer) 1 [10]; Language: English [4];
Perks:
Disadvantages: Agoraphobia (Open Spaces) [-10]; Bad Sight (Nearsighted) [-10]; Charitable [-15]; Code of Honor (Professional) [-5]; Curious [-5]; Dependent (Father) [-5];
Quirks: Calls People "Neighbor" [-1]; Chews Gum [-1]; Works to Music [-1]; Likes Animals [-1]; Very protective of glasses [-1];
Skills: Axe/Mace DX-1 [1]-12; Accounting IQ-2 [1]-12; Administration IQ-1 [1]-13; Architecture/TL8 IQ-1 [1]-13; Brawling DX+0 [1]-13; Computer Operation/TL8 IQ+0 [1]-14; Diplomacy IQ-2 [1]-12; Area Knowledge (Atlantis Infrastructure ) IQ+0 [1]-14; Area Knowledge (Atlantis; Lived there) IQ+0 [1]-14; Armoury/TL8 (Small Arms) IQ+0 [1]-14; Carpentry IQ+1 [1]-15; Electrician/TL8 IQ+0 [1]-14; Electronics Repair/TL8 (Infrastructure) IQ+0 [1]-14; Engineer/TL8 (Electrical) IQ-1 [1]-13; Fast-Talk IQ-1 [1]-13; Guns/TL8 (Shotgun) DX+0 [1]-13; Knife DX+0 [1]-13; Mathematics/TL8 (Applied) IQ-2 [1]-12; Machinist/TL8 IQ+0 [1]-14; Mechanic/TL8 (Infrastructure) IQ+1 [1]-15; Metallurgy/TL8 IQ-2 [1]-12; Professional Skill (Plumbing) DX+0 [1]-13; Professional Skill (Project Management) IQ+0 [1]-14; Professional Skill (Welding) DX+0 [1]-13; Scrounging Per+0 [1]-14; Explosives/TL8 (Demolition) IQ-1 [1]-13; First Aid/TL8 IQ+0 [1]-14; Research/TL8 IQ-1 [1]-13; Streetwise IQ-1 [1]-13; Swimming HT+0 [1]-10; Urban Survival Per-1 [1]-13;
Equipment: 1 Heavy Work Clothes (Cloth Armor) [$30; 3 lb]; 1 Multi-Tool [$50; 0.5 lb]; 1 Multi-Function Knife [$25; 0 lb]; 1 Remington Model 870, 12G 2.75" [$330; 7.6 lb]; 10 12-gauge 2.75" (18.5x70mmR) [$0.5; 0.11 lb]; 1 Ballistic Sunglasses [$35; 0 lb]; 1 Tiny Radio [$50; 0.25 lb]; 1 Frisk Gloves [$50; 0.5 lb]; 1 Mini-Tool Kit (Machinist) [$200; 4 lb]; 1 Pocket Torch [$25; 0 lb]; 1 Cellular Phone [$100; 0.5 lb]; 1 Digital Media Player [$100; 0.25 lb]; 1 TDS Tester [$20; 0 lb]; 1 Temperature Gun [$400; 0.5 lb];
Spells:
Other Equipment: 1 Pickaxe [$15; 8 lb]; 1 Shovel [$12; 6 lb]; 1 Carry All - based on Suitcase, Hard [$250; 8 lb]; 1 Small Mace (Pipe Wrench) [$35; 3 lb]; 1 Duct Tape [$1; 2 lb]; 1 Portable Tool Kit, Carpentry [$300; 20 lb]; 1 Portable Tool Kit, Electrician [$600; 20 lb]; 1 Reinforced Boots [$75; 3 lb]; 1 Desktop RP [$2000; 35 lb]; 1 Computer, Laptop [$1500; 3 lb]; 1 Gun-Cleaning Kit [$20; 0.5 lb];
Notes:
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Old 09-09-2024, 04:44 AM   #24
ajardoor
 
Join Date: Jun 2010
Default Re: [Recruiting] GURPS play-by-post

Quote:
Originally Posted by jwalton99 View Post
Using Basic and High Tech (although I do think I got the ‘Cloth Armor’ {i.e. heavy work clothes} from Low Tech).

His native language is Greek. His (Greek) father moved the family to Atlantis when it opened and was one of the maintenance guys. Gilbert grew up there, working with his father when he wasn’t in school. However, A) things broke down and B) his father has gone blind (Papa STILL has a bunch of contacts and knowledge, but now Gilbert has to be the one to go out and ‘fix stuff’ – I don’t have the Dependent character sheet put together yet, but that is the basic concept).

Drat (Area Knowledge). One is supposed to be ‘normal’ Area Knowledge of Atltantis – the other was supposed to be the Infrastructure (so he would know where the air shafts were, and what pumps feed water to what area and so on – he has the DETAILED blueprints ‘back at the shop’, but he’s pretty familiar with the entire place at this point).

I dropped Weirdness Magnet and took Fear of Open Spaces (he’s been in Atlantis most of his life – outdoors is SCARY) and Curious.

And the Text is just the way GCS drops it to Text. If I could post attachments, it would be a LOT simpler , but I’m not sure why I cannot on this forum.
Okay, that helps a lot, thanks.
Your character looks very good. Probably can confirm for the campaign.
What is your character’s Callsign (used in public in place of your True Name, to avoid hostile magic)?
Have you decided on 2 or 3 personal goals, or do you want to work those out when we have more players confirmed, to discuss them with other players?
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Old 09-09-2024, 07:57 AM   #25
jwalton99
 
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Default Re: [Recruiting] GURPS play-by-post

Handle is "Repairman Jack".

His IMMEDIATE goal is to keep he and his Papa alive and eating regularly.

Next level goal is to keep the physical plant of Atlantis up and running (and make some money will doing so).

Longer term goal will end up waiting to see how the campaign goes.
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Old 09-09-2024, 02:39 PM   #26
ericthered
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Default Re: [Recruiting] GURPS play-by-post

No cinematic skills, so hacking is done via computer programming, cryptography, and expert skill (computer security), right? (or computer repair and hardware access, or social engineering?).

What skill would you prefer for flying a drone?
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Old 09-10-2024, 08:21 AM   #27
ajardoor
 
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Originally Posted by ericthered View Post
No cinematic skills, so hacking is done via computer programming, cryptography, and expert skill (computer security), right? (or computer repair and hardware access, or social engineering?).

What skill would you prefer for flying a drone?
You’re correct. Hacking computers is done with the method laid out in After The End 2 book, and the skills you listed.

The skill is a DX-based roll against the appropriate skill for the task the RPV is performing (e.g., Forward Observer for a surveillance drone). It’s not a specialty of Piloting, unless you can manage telepresence via rigger cybernetics, psi-tech or something.
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Old 09-10-2024, 09:23 AM   #28
ericthered
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Default Re: [Recruiting] GURPS play-by-post

Quote:
Originally Posted by ajardoor View Post
You’re correct. Hacking computers is done with the method laid out in After The End 2 book, and the skills you listed.
Oh, firm rules! that's awesome! So I technically don't need expert skill (computer security) or cryptography then, I can do it all with computer programming? (might be worth having a point in them though, its pretty cheap)


Quote:
The skill is a DX-based roll against the appropriate skill for the task the RPV is performing (e.g., Forward Observer for a surveillance drone). It’s not a specialty of Piloting, unless you can manage telepresence via rigger cybernetics, psi-tech or something.
Darn. I know that's what Kromm says but I think he's wrong. Well, know I know. I'll probably have a weirdly high skill in photography then. Or is forward observer a better choice? Or electronics operation (Sensors or Media)?


Does High Manual Dexterity add to the roll? (since its likely a joystick?)
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Old 09-10-2024, 05:34 PM   #29
ajardoor
 
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Default Re: [Recruiting] GURPS play-by-post

Quote:
Originally Posted by ericthered View Post
Oh, firm rules! that's awesome! So I technically don't need expert skill (computer security) or cryptography then, I can do it all with computer programming? (might be worth having a point in them though, its pretty cheap)

Darn. I know that's what Kromm says but I think he's wrong. Well, know I know. I'll probably have a weirdly high skill in photography then. Or is forward observer a better choice? Or electronics operation (Sensors or Media)?

Does High Manual Dexterity add to the roll? (since its likely a joystick?)
Cryptography and Expert Skill (Computer Security) all help with hacking in various aspects, and do other stuff, too. Computer Programming is just the main skill for bypassing software-based security. The choice is yours.

Depends on what you actually want to do with the drone. Photography helps with taking pictures, Forward Observer is live surveillance with streaming video from afar, Electronics Operation helps set up the equipment before the flight. Lots of skills can be used with a drone.

High Manual Dexterity helps if actually flying it through the air is the problem (in strong winds or tight passageways).

A word on goals for all players; remember that your goals should be multiple, in varying time frames (some need only a single adventure to complete, another should take the whole campaign), be measurable (so you know when it’s done), have consequences for failure, and be fun to pursue.
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Old 09-11-2024, 02:36 PM   #30
ericthered
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Default Re: [Recruiting] GURPS play-by-post

Quote:
Originally Posted by ajardoor View Post
Cryptography and Expert Skill (Computer Security) all help with hacking in various aspects, and do other stuff, too. Computer Programming is just the main skill for bypassing software-based security. The choice is yours.
Are we using complementary skills?


Quote:
Depends on what you actually want to do with the drone. Photography helps with taking pictures, Forward Observer is live surveillance with streaming video from afar, Electronics Operation helps set up the equipment before the flight. Lots of skills can be used with a drone.
Electronics operation with what specialty? I suppose its sensors. But that's not flying the drone, which is what I was asking about. Forward observer and photography will do most of what I want.


Quote:
High Manual Dexterity helps if actually flying it through the air is the problem (in strong winds or tight passageways).
So would that include dodging rolls and pushing it to peak performance or trying to crash it into a specific target?


So I've got the bones of my guy. His name is Aaron Hanson, but most people call him "Voice". He doesn't like meeting people in person, but is great with computers and drones.
  • His very long term goal is to establish a civil government and establish justice and order in the arcologyHis long term goal is to set up a volunteer constabulary
  • His medium term goal is to pick up enough money to fund such an organization
  • As a second medium term goal, establish an anonymous reputation with the faction leaders on the arcology
  • As a third medium term goal, place bugs all over the place in key locations
  • His short term goal is to find a safe bolt hole he feels safe in. Maybe even on the mainland, as long as he has solid access to the network around Atlantis and can buy equipment.
  • As a secondary short term goal, find some muscle to either hire and trust or to manipulate

I'm currently comparing him with Jack so that we don't double dip on electronics repair too much.

I'm not seeing anyone playing muscle. Is an ally a good idea?

Branching out from drones, traps, and computers, I'm developing him as a social character, and looking at roles like medical and survival that might be easy to pick up.


If you think I'm leaving something out, let me know.
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