06-14-2011, 06:37 PM | #21 |
Join Date: Jan 2006
Location: Central Europe
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Re: What else can we define as a 'style'?
Some fields may not be interesting enough for the full rigamorole of styles though. As I see it, styles are designed for a field where there are several competing approaches, whereas the License perk works better for more unified or less interesting fields.
Take schools of historian for example: "Ahah! Like you I'm a 'North American theory-agnostic', but I trained for a year in Nancy and have the Humanistic Style Familiarity (French Post-Modernist). Unless you have that perk, that gives you an extra -1, so you fail to resist my Write Slandrous Review attack. Now I try to use the hit to your reputation to get your request to visit the Bibliotheque Nationale rejected." Probably not a good focus for a campaign!
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
06-15-2011, 11:15 AM | #22 |
Join Date: Oct 2007
Location: Vermont
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Re: What else can we define as a 'style'?
Circus Strongman 4
Skills: Hobby Skill (Feats of Strength), Lifting, Performance Techniques: None. Cinematic Skills: Breaking Blow, Power Blow, Immovable Stance Cinematic Techniques: None. Perks: Special Exercises (Arm ST +1), Special Exercise (Lifting ST +1)*, Special Exercises (ST may exceed 20) Optional: Public Speaking *May be purchased multiple times up to Lifting ST +3.
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06-15-2011, 11:58 AM | #23 | |
Join Date: Dec 2010
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Re: What else can we define as a 'style'?
Quote:
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06-15-2011, 01:29 PM | #24 |
Banned
Join Date: Apr 2008
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Re: What else can we define as a 'style'?
Luckily you applied the 'mundane' qualifier to the university rather than the department. Otherwise I fear the campaign might sound a little dull.
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06-15-2011, 03:16 PM | #25 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: What else can we define as a 'style'?
Just a note: Farming always defaults to Gardening-3. So this perk doesn't really do anything. Maybe let Farming default to Gardening at no penalty for the one crop?
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06-15-2011, 04:37 PM | #26 |
Join Date: Dec 2010
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Re: What else can we define as a 'style'?
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06-15-2011, 04:47 PM | #27 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: What else can we define as a 'style'?
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06-15-2011, 06:25 PM | #28 |
Join Date: Feb 2009
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Re: What else can we define as a 'style'?
Any kind of gizmo building thing or gadgeteering. Traps included, maybe overally mad science.
It would be a cool to have a book of such styles with pre-made gadgets for each. For example 'Hollywood Mad Science','Superspy','McImprovisation','Masked Vigilante','Guerrilla booby traps','Whiz Kid','Civilization from scratch','Fake supernatural','Rope genius','Psycho clown','Crude, loud and awesome like NASCAR' and so on. |
06-15-2011, 07:13 PM | #29 |
Join Date: Aug 2004
Location: Austin, TX
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Re: What else can we define as a 'style'?
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06-15-2011, 07:17 PM | #30 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: What else can we define as a 'style'?
Thanks I'm gonna use that for my GURPS Sex supplement.
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styles |
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