08-16-2020, 08:56 AM | #31 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Martial Arts Style Talent
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EDit : I stand corrected, Power p119 explicitly say that. Only that the Power talent "Cosmic" only affect rolls for abilities with the cosmic power modifier, same as a darkness talent only affect rolls for abilities with the darkness power modifier, and the same with all duo power modifier-power talent. Last edited by Celjabba; 08-16-2020 at 10:15 AM. |
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08-16-2020, 09:42 AM | #32 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Martial Arts Style Talent
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Whee ain't that fun?,
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 08-16-2020 at 10:17 AM. |
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08-16-2020, 10:13 AM | #33 | |
Join Date: Feb 2016
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Re: Martial Arts Style Talent
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08-16-2020, 10:18 AM | #34 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Martial Arts Style Talent
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Which does mean the ability in Horror meaningless. Weird. |
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08-16-2020, 10:22 AM | #35 |
Join Date: Feb 2016
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Re: Martial Arts Style Talent
By the way, Wildcard Colleges must be one of the worst purchases in the game. Either I can spend 24 CP for each College! at (IQ + Wildcard Magery) or I can spend 24 CP for each College at ([IQ + Magery] + 4). Unlike most traits, it actually get worse the more points you plow into the trait, as 120 CP can either give you ([IQ + Wildcard Magery] + 8) for College! or ([IQ + Magery] + 28) for College.
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08-16-2020, 12:03 PM | #36 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Martial Arts Style Talent
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Also normally College! means you know every spell in the College at skill level rather then College - Prerequisite count that Ritual Magic (and Magic!) does and the RAW are nasty in that regard. Even with the option Power-Ups 7: Wildcard Skills provides you are still looking at a generous 1/2 prerequisite count. Though the default is that unlike Magic! every spell is at the wildcard's skill level. For example, knowing Enchantment with Ritual Magery still means you have to pony up the points to eliminate the -10 Prerequisite count for the easiest spell in that College, Enchant (that is what that Prerequisite count column in Magic p. 223-237 is for) More over if I am reading B242 correctly Powerstone would still need to be raised from its -11 even if you knew Enchant at College level. There are 21 points right there. Enchantment! by contrast get you every spell at whatever skill level the wildcard is (15 at least obviously) and even with the 1/3 or 1/2 Prerequisite count option it is still cheaper in the long run. I should mention there is a bit of a conflict regarding Magic! in Magic and Power-Ups 7: Wildcard Skills vs how Wildcard skills work in the Basic Set. Magic and Power-Ups 7: Wildcard Skills state "With that single wildcard skill, he can cast any spell he wants, at a penalty equal to the spell’s prerequisite count." while the basic set states "Wildcard skills include and replace all specific skills within their area." (sic) Interestingly Wildcard Magery has a built in "Each spell defaults to the appropriate college skill at a penalty equal to 1/3 of its prerequisite count, rounded to the nearest whole number." (sic) This actual makes it more balanced than the way College! would normally behave though it is more generous then the 1/2 prerequisite count option of Power-Ups 7: Wildcard Skills.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 08-16-2020 at 01:01 PM. |
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08-16-2020, 12:56 PM | #37 |
Join Date: Feb 2016
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Re: Martial Arts Style Talent
Even with the requirement for Thaumatology, one could argue that College! is inferior to College, especially since Colleges default to Thaumatology-6. If we take the example of the 120 CP build, I can either purchase College! at ([IQ+Wildcard Magery]+8) or I can purchase Thaumatology at ([IQ+Wildcard Magery]+28) and receive every College at ([IQ+Magery]+22). Of course, you could use the optional rule that Thaumatology suffers from the Rule of 20 to artificially make College! a better choice, but it would just be manipulating optional rules to make one choice better than it would be by RAW.
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08-16-2020, 01:23 PM | #38 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Martial Arts Style Talent
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In fact, everything in that book that does have Costs Fatigue is decidedly non-Cosmic.
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08-16-2020, 01:47 PM | #39 | |
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Re: Martial Arts Style Talent
Quote:
Though the way it is worded I don't think whoever wrote it realized that the larger the number divided by the lower the penalty would be. ie 1/3 is less then 1/2 not more.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 08-17-2020 at 06:01 AM. |
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08-16-2020, 06:41 PM | #40 | |
Join Date: Dec 2004
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Re: Martial Arts Style Talent
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Pricing Talents is pretty simple. The Talent should include all the Skills of the style and possibly some of the optional skills. So a Talent for La Verdadera Destreza would include Expert Skill (Natural Philosophy), Mathematics TL2 (Pure) and Rapier. That's 3 skills or a 5 point/level Talent. Maybe toss in Body Language as well. |
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martial arts, styles, talents |
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