07-14-2011, 08:47 PM | #11 |
Join Date: May 2005
Location: Oz
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Re: "Physician, heal thyself"
There was a doctor (Evan O'Neill Kane) who removed his own appendix, amputated his own finger, and repaired his own inguinal hernia even though other surgeons were available. (They were stunts to promote local anaesthesia. He had shares in the company.)
The operations were successful and results satisfactory, though he died of pneumonia shortly after the last of them.
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07-15-2011, 11:12 AM | #12 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: "Physician, heal thyself"
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FWIW I would recommend sticking with the "old" rule of -1 HP of injury as a yardstick for First Aid/Magical Healing. Then Surgury and Long Term Physician's Care I would take as GM Call per the circumstances. I been at this a while and the original rule made a fair bit of sense to me... YMMV.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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07-16-2011, 10:51 PM | #13 |
Join Date: Jul 2011
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Re: "Physician, heal thyself"
Reminds me of a recent episode of House where the titicular character tried to remove tumors from his own leg. Yikes!
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07-17-2011, 02:00 AM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: "Physician, heal thyself"
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07-17-2011, 04:36 AM | #15 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: "Physician, heal thyself"
I vote -1 per lost HP, plus perhaps any additional penalties resulting from the injury itself (anybody who has ever tried to open a bandaid one-handed can tell you what a trick that is, and that's probably the simplest operation necessary to treat a wound).
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07-17-2011, 04:51 AM | #16 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: "Physician, heal thyself"
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However he is qualified for ER work, so while he not a surgery specialist he not totally lacking the skill. |
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07-17-2011, 07:47 AM | #17 | |
Join Date: Oct 2007
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Re: "Physician, heal thyself"
Interesting discussion. Thanks everyone.
Quote:
I'd rather simply ban attempts on yourself than give a penalty that means (for any 'meaningful' injury level) the character is more likely to critical fail than succeed. One point of damage? Bandaging will (automatically) take care of that. Five points of damage? Banaging means it is 4 points left and a few days will take care of that. Ten points of damage? Now that additional die+mods HP recovered would be a useful amount of healing. Oops sorry - you are at -10 to that attempt. Adding any additional modifier "resulting from the injury itself" moves it even further into the prohibitive category. Note: A -10 penalty means if unmodified skill is 15 or lower, more likely to crit fail than succeed. Ouch. So for First Aid I think I will go with the simple pain modifier (-2/-4/-6, doubled for Low Pain Threshold; halfed for High Pain Threshold) plus possibly an additional modifier based upon circumstances/wound location (which may include, at times, an outright 'you cannot try that' prohibition on the attempt - e.g. both hands crippled). For "under the care of a competent physician" (so as to get the +1 on natural recovery rolls), I think I'd go with being even more lenient. That modifier is as much knowing (and telling) 'do this, do not do that' so the chances of getting better are, well, [slightly] 'better'*, which can easily be done for yourself (that is, if you're conscious & lucid, and almost regardless of the injury). * Best case is a modified 9 becomes a 10 needed or a 10 becomes an 11 (either which is 12.5% improvement; any other [#] to [#+1] is a lower percentage difference). For treating oneself under the "make a Physician roll to cure the patient", probably use a level of modifier similar to the one above for First Aid. For surgery on oneself or the like situations (have not had that come up but best to be prepared - you never know what players will try!), I think I'd go with slightly harsher modifiers than for First Aid or "Physician roll to cure the patient". I also think 'taking extra time' modifiers would be useful here ... Thanks again for all the responses, DonMoody |
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07-17-2011, 01:58 PM | #18 |
Join Date: Oct 2005
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Re: "Physician, heal thyself"
This is the critical point, I think. I tend to think that penalties for pain and shock and what not should probably top out at -4. The problem with First Aid and Surgery is reaching the affected area. Even if both hands are unimpaired, it can be devilishly tricky tying bandages to treat a wound on the back of one's shoulder, for instance. Cleaning wounds you can't see, tying splints one-handed, having to contort into improbable positions to get at inconvenient wounds, struggling with lights and mirrors to see... all of these are (I think) bigger penalties than pain at some point.
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healing, skills |
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