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Old 05-11-2011, 07:14 AM   #51
Tyneras
 
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Default Re: Healing vs. Cure Disease

Would modifying the Resurrection Prayer on page 16 of Divine Favor from Unkillable 1 to Unkillable 3 allow you to resurrect someone who's body had been obliterated or was otherwise not present (fell into a black hole, dragon chow, etc.)? If not, what else would it need? I'm trying to avoid making the resurrected pay points to come back to life.
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Old 05-11-2011, 07:30 AM   #52
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Default Re: Healing vs. Cure Disease

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Originally Posted by Tyneras View Post
Would modifying the Resurrection Prayer on page 16 of Divine Favor from Unkillable 1 to Unkillable 3 allow you to resurrect someone who's body had been obliterated or was otherwise not present (fell into a black hole, dragon chow, etc.)? If not, what else would it need? I'm trying to avoid making the resurrected pay points to come back to life.
Personally, I think that Unkillable 3, plus time spanning, plus range and time penalties to the place and moment of death would serve. Now, unkillable 3 would be enough to resurrect someone out of a small fragment, but you would need time spanning if it was completely obliterated.
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Old 05-11-2011, 07:42 AM   #53
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Default Re: Healing vs. Cure Disease

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Originally Posted by Kuroshima View Post
Powers, no idea on the page (IDNHMBWM)
Ah, I grepped for Time Spanning and it's spelled Time-Spanning. Page 109 :)

For a time-spanning "non-permanent" Resurrection Lite, it's -300% cheaper (+50%: Past only, -50%: Not In The Present).

I definitely don't agree that Extra Life shouldn't be afflicted as Permanent - quite the opposite in this situation in fact, due to guaranteeing point damage to the character, as opposed to "For the next minute*MOS you can come back for free once" which would be the non-time-spanning-non-dead version and would involve no permanent point damage IMO.
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Old 05-11-2011, 07:44 AM   #54
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Default Re: Healing vs. Cure Disease

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It's the part about the already dead person sacrifice advantages, as per the sacrifice magic system, to power a magical spell.

Which is basically totally unconnected to what Resurrection Lite is.

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Well, my chosen build for a Resurrection power has always been a time spanning, malediction, permanent beneficial affliction granting an extra life. You take the time spanning time penalties to the moment of death, and give them a permanent Extra Life at that moment. Since Extra Life mentions that there might be a delay between death and return to life, well, it's RAW. Of course, the target must pay the points for the extra life, or take appropriate disadvantages. Since it's a beneficial affliction, with malediction, the target can (and will) void his roll to resist.
To respond to these issues without (more) threadjacking, I've made a new thread here:

http://forums.sjgames.com/showthread...00#post1173700
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Old 05-11-2011, 07:44 AM   #55
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Default Re: Healing vs. Cure Disease

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Personally, I think that Unkillable 3, plus time spanning, plus range and time penalties to the place and moment of death would serve. Now, unkillable 3 would be enough to resurrect someone out of a small fragment, but you would need time spanning if it was completely obliterated.
Only if you threw on some Regeneration for the duration of your affliction, and removed them form any sources of ongoing damage sufficient to interfere with the resurrection. Otherwise you become an unkillable ghost for 1 minute * MOS, regain no HP, and then the effect wears off, you're not Unkillable any more, and you're therefore dead-dead again.

So throw in Warp and some Regeneration. :)

EDIT: Doh, just confused Unkillable 2 and Unkillable 3 - just the Regen would do.
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Old 05-11-2011, 07:52 AM   #56
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Default Re: Healing vs. Cure Disease

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Originally Posted by Bruno View Post
Ah, I grepped for Time Spanning and it's spelled Time-Spanning. Page 109 :)

For a time-spanning "non-permanent" Resurrection Lite, it's -300% cheaper (+50%: Past only, -50%: Not In The Present).

I definitely don't agree that Extra Life shouldn't be afflicted as Permanent - quite the opposite in this situation in fact, due to guaranteeing point damage to the character, as opposed to "For the next minute*MOS you can come back for free once" which would be the non-time-spanning-non-dead version and would involve no permanent point damage IMO.
You need Permanent to make the affliction last until the moment of the resurrection, that is, the present moment. At least that's how I would rule it.

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Only if you threw on some Regeneration for the duration of your affliction, and removed them form any sources of ongoing damage sufficient to interfere with the resurrection. Otherwise you become an unkillable ghost for 1 minute * MOS, regain no HP, and then the effect wears off, you're not Unkillable any more, and you're therefore dead-dead again.

So throw in Warp and some Regeneration. :)

EDIT: Doh, just confused Unkillable 2 and Unkillable 3 - just the Regen would do.
The OP was talking about modifying the existing resurrection prayer in Divine Favor, that already includes such things as regeneration.
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Old 05-11-2011, 11:14 AM   #57
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Default Re: Healing vs. Cure Disease

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Originally Posted by Sunrunners_Fire
May I suggest that those interested in the Healing advantage, but are disappointed that it doesn't restore lost limbs by itself, look at (Psionic Powers, pg 14) for the Restore Limb enhancement? *grins*
For extra credit, derive the rules for restoring other parts of the body..
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