05-10-2011, 06:54 AM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: Healing vs. Cure Disease
With Advantages there is no strict "down the path to learning XYZ" - but Alternate Abilities do mean your existing abilities make learning "More of the same" significantly cheaper, which works out basically the same (if not more so).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-10-2011, 06:58 AM | #12 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Healing vs. Cure Disease
Divine Favor is built on the premise of Alternative Abilities, and it shows that you can have advantage-based systems at reasonable costs. Hell, probably the cheapest way to have an all around capable guy that can resurrect people by himself uses Divine Favor!
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05-10-2011, 07:03 AM | #13 | |
Join Date: Apr 2011
Location: Ohio
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Re: Healing vs. Cure Disease
Quote:
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05-10-2011, 07:23 AM | #14 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Healing vs. Cure Disease
Quote:
To repair lost body parts you need to use Affliction (Regrowth) as an Alternative Ability to Healing, if you want it repaired fast you'll also need Affliction (Regeneration). |
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05-10-2011, 07:27 AM | #15 | ||
Join Date: Mar 2011
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Re: Healing vs. Cure Disease
Quote:
Regardless "affliction: regrowth + regeneration" as an alternative ability. It costs 12 points. (Then have them heal to full HP with healing.) Another method is you open Psionic Powers look at the different techniques and see the one for healing severed limbs is a minus ten. For one point in the skill cure and and 7 in the technique we can restore removed limbs just as easily as normally crippled ones. This bumps the total cost of the healer up 12 or 8 points. The mage needs another 30 energy, another level of magery, and needs instant regeneration at 14. Assuming max limited ER that is a cost increase of I think 32. Moving on. Quote:
Last edited by Lamech; 05-10-2011 at 07:37 AM. |
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05-10-2011, 07:35 AM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: Healing vs. Cure Disease
It specifically mentions removing Blindness.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-10-2011, 07:37 AM | #17 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Healing vs. Cure Disease
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05-10-2011, 07:50 AM | #18 |
Join Date: Mar 2011
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Re: Healing vs. Cure Disease
But it would be utterly silly to allow it to fix blindness caused by an attack that destroyed the optic nerve by injecting methanol since if it was a side-affect, but not if it was bought at a store.
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05-10-2011, 07:59 AM | #19 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Healing vs. Cure Disease
Quote:
If it is meant to fix permanent effects it was badly written. |
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05-10-2011, 08:57 AM | #20 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Healing vs. Cure Disease
I don't see anything that suggest that if the Affliction has Permanent, it can not be removed with Cure Affliction. Now, a permanent condition caused by a non-affliction effect, that, I agree that it won't be cured by Cure Affliction.
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Tags |
cure disease, healing, powers, spells |
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