05-16-2009, 12:40 AM | #11 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [DF] Healing up in Town
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-16-2009, 12:43 AM | #12 |
Join Date: Feb 2008
|
Re: [DF] Healing up in Town
... Huh. Hardly seems worth going to a Temple for. Am I missing something?
I mean, sure it is a useful spell to have in the field, but in town it seems like it would be more effective to give somebody a good shake or a coffee rather than drag them down to the Temple. But I have to say, the Temple of Imhotep is completely awesome. |
05-16-2009, 12:45 AM | #13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [DF] Healing up in Town
Quote:
In essence, each service-selling pro has a classroom full of newbie initiates to support. These novices don't earn a penny because they have no useful skills yet. Ergo, you're not merely paying the master's salary, but feeding and clothing his apprentices as well. You can opt not to support these clowns, but that won't get your buddy resurrected, will it?
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-16-2009, 12:47 AM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [DF] Healing up in Town
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-16-2009, 12:56 AM | #15 | |
Join Date: Feb 2008
|
Re: [DF] Healing up in Town
Quote:
|
|
05-16-2009, 03:20 AM | #16 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [DF] Healing up in Town
Quote:
|
|
05-29-2009, 11:18 AM | #17 | |
Join Date: Sep 2004
Location: Canada
|
Re: [DF] Healing up in Town
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
05-29-2009, 11:34 AM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: [DF] Healing up in Town
For small spells: Power item recharges cost what they cost because somebody is making a profit on them, and because they're portable. Temples will just use ordinary FP, spent for casting, which are essentially free in most cases. Of course, they'll still charge for this!
For big spells: You aren't really paying for the energy – you're buying divine favor. For all that it matters, the spell per se might be free for the NPC clerics in their special temple. Either way, you aren't benefiting from a power item.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-29-2009, 11:35 AM | #19 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: [DF] Healing up in Town
And even if it did cost only $5 and minimal time to recharge the altar, they're still going to soak adventurers at the $50/energy rate -- because they can, and because it allows them to support Dead Broke/Poor acolytes, pro bono work, etc. as Kromm said.
It's possible they charge locals the $5/energy rate or the rates I worked out, but adventurers aren't going to see any of that. |
05-29-2009, 03:38 PM | #20 | |
Join Date: Jan 2008
|
Re: [DF] Healing up in Town
Quote:
-Max |
|
Tags |
dungeon fantasy, healing, kromm explanation |
|
|