04-25-2009, 12:04 PM | #1 |
Join Date: Aug 2007
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Fleeing multiple monsters with Winds of Fate
If in a fight with multiple monsters, does Winds of Fate flee from all of them (i.e. it moves the munchkin away from the combat) or from just one monster (i.e. the card substitutes one run away roll) ?
The text from the card: "Yes, this curse can be used to let any munchkin, including yourself, Run Away." |
04-25-2009, 05:11 PM | #2 |
Join Date: Feb 2005
Location: Comfy Chair, Seattle Metroplex, NW US, NorthAm, Sol-3, Sector 2814
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Re: Fleeing multiple monsters with Winds of Fate
The nature of the Curse is to "move the victim one room in any direction except through a wall." Since it can be played at any time (even Combat), it has the extra benefit to substitute for a Run Away roll for all monsters. (The munchkin would still get the health damage but he's out of the room.) I would like to note that we've used this Curse to take another munchkin from a winnable combat (denying levels & loot) and to go through locked & hidden doors (saving Move).
One of the best things about playing any form of Munchkin is finding out the weird synergies that occur with random cards. No other game can offer such delights as an Ancient Hairy Greater Flying Frogs!
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04-27-2009, 12:12 AM | #3 |
Join Date: Apr 2009
Location: Portland, OR
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Re: Fleeing multiple monsters with Winds of Fate
Question about this card. We were playing a game today, and one player was at level 10 and heading for the entrance. I didn't think she would have enough move to get there, but she played a card that gave her 2 extra and got to the entrance. When I realized it, I tried to play this card, but she was technically already in the entrance and getting ready to fight the Boss Monster.
Her claim was that as soon as she entered the room, she was "in combat" with the Boss Monster, and "no card can be played to avoid this fight" once it has begun (and it begins automatically). My claim was that I was still in the "2.6 second" phase, and she hadn't even drawn the monster card yet. Thoughts? |
04-27-2009, 03:06 AM | #4 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Fleeing multiple monsters with Winds of Fate
The intent of the "no card may be played to avoid this fight" is that there is no way to win without fighting the Boss. You absolutely can play Winds of Fate to kick someone out of the Entrance, because they'll still have to fight a Boss to leave (on their next turn, presumably).
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04-27-2009, 05:49 AM | #5 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Fleeing multiple monsters with Winds of Fate
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04-27-2009, 03:12 PM | #6 |
Join Date: Apr 2009
Location: Portland, OR
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Re: Fleeing multiple monsters with Winds of Fate
Thank you very much for (both) your replies. I do understand that the "2.6 second" rule is really about combat, not about every single nit-picky decision that someone makes. I was more trying to point out that I had done it as soon as I was able to, in case she wasn't able to be Cursed away from the Boss monster. So either way, my question was answered, thanks! :)
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