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Old 02-03-2009, 05:36 PM   #1
Quaff_fu
 
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Default Munchkin Quest 3!

I haven't got 2 yet (hope that bonus check come soon). I also hope they used one of my ‘The Great Unknown’ ideas.

http://sjgames.com/munchkin/news/

http://www.sjgames.com/ill/archives....er&y=2008&d=11

Pat

Edit: For the old link, you have to go to the Archives back in 4-3-09 to find it.
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Old 04-06-2009, 04:26 AM   #2
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Default Re: Munchkin Quest 3!

There is an update on MQ3.

http://www.worldofmunchkin.com/

Pat

Edit: This is an old link. You have to go to the Archives back in 4-9-09 to find it.
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Old 04-06-2009, 02:30 PM   #3
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Default Re: Munchkin Quest 3!

Some of the new rules are fun. I sat down and played last week and will play again this week.
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Old 04-07-2009, 10:21 AM   #4
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Default Re: Munchkin Quest 3!

More new link types, eh? Always thought unidirectional links might be interesting.
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Old 04-07-2009, 10:25 AM   #5
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by ArcadianRefugee
More new link types, eh? Always thought unidirectional links might be interesting.
That is an amusing notion. Wreaks havoc with adjacency, though, unless the rules are carefully written.
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Old 04-09-2009, 06:57 PM   #6
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by ArcadianRefugee
More new link types, eh? Always thought unidirectional links might be interesting.

My link ideas were:

1) One Way Door: One side is a normal Door (one Movement). The other side is a Locked Door (3 Movements). An arrow points which way (This happened to me in real life).

2) Instant transmission (gotta love it, A Dragon Ball Z think), 0 (zero) movement cost between rooms.

Pat

Edit: The 'One Way Door' can be viewed at the Munchkin Adventurers Guild, in the Files/Card Ideas/Quaff_Fu card ideas/One Way Link.bmp
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Old 04-09-2009, 08:28 PM   #7
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by Quaff_fu
My link ideas were:

1) One Way Door: One side is a normal Door (one Movement). The other side is a Locked Door (3 Movements). An arrow points which way (This happened to me in real life).
Reasonable, sure!

Quote:
2) Instant transmission (gotta love it, A Dragon Ball Z think), 0 (zero) movement cost between rooms.
No! No! Bad munchkin! No biscuit!

Turns already take too long. This could easily double the average turn length if a few such links came up early on.
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Old 04-10-2009, 12:45 PM   #8
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by Rev. Pee Kitty
Reasonable, sure!


No! No! Bad munchkin! No biscuit!

Turns already take too long. This could easily double the average turn length if a few such links came up early on.

Good point, thanks.

Maybe just one as a promo item.


Pat
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Old 05-10-2009, 11:26 AM   #9
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Default Re: Munchkin Quest 3!

A Revolving Door Link? Just an idea, here's how it'd work:

Move Cost: 2

When moving through this link, roll a die. If you roll a 1 or 2, you forgot to step out of the door on time and instead find yourself back in the room you just came from.

Or, A booby-trapped Link:

Move Cost: 1

Roll a die when passing through this link. Even numbers get you through unharmed, but if you roll an odd number, the trap goes off. Take 1 Hit of Damage.

Last edited by argouru; 05-10-2009 at 11:34 AM.
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Old 05-10-2009, 11:49 AM   #10
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Default Re: Munchkin Quest 3!

One thing I'd really like to see un MQ is the Orc race. My personal favorite race in the original card game series.
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