05-15-2009, 07:13 PM | #21 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: How is GURPS Alpha Centauri.
Figured I should actually post on the actual topic of the thread, rather than just beating my head against the wall. :-)
Alpha Centauri is a great book for worldbuilding. It really takes the options provided in the game, like the social choices and the factions, and tells you what they mean in GURPS, both in terms of world details, and for characters. My brother ran an Alpha Centauri game, and we had great fun building the factions. We gave each faction its default preferred social choice, but then went deliberately for the most divergent choices from their typical portrayal for the other options. We ended up with Yang and Dierdre as the villains, with Dierdre being this crazy psycho-psychic, convinced it was her destiny to dominate both human and Planet minds. |
05-15-2009, 07:52 PM | #22 |
Join Date: Aug 2004
Location: Brasilia, Brazil
|
Re: How is GURPS Alpha Centauri.
In my campaign (aborted due to limitations on play-by-voip, the players couldn't handle it... :-( ) the first mission of an early Morgan-Peacekeepers alliance probe team would try to contact and rescue others factions. Then they find the Hive, and Sheng Ji-Yang is very welcoming of the help offered...
The campaign would continue with the party releasing the uprising of the free drones, and then into mayhem and war and everything that is nice about AC... I must bid for it again, now that we have better software tools (that was two years ago.) Sheng Ji-Yang is such a perfect villain, but I disagree with treehugger Deirdre being one for the part, I much rather that the players face the unrelenting fanaticism of the Believers. |
05-15-2009, 08:01 PM | #23 | |
Join Date: Dec 2007
|
Re: How is GURPS Alpha Centauri.
Quote:
Last edited by David Johnston2; 05-15-2009 at 08:54 PM. |
|
05-15-2009, 08:16 PM | #24 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: How is GURPS Alpha Centauri.
Quote:
Quote:
|
||
05-15-2009, 08:32 PM | #25 |
Join Date: Aug 2004
Location: Brasilia, Brazil
|
Re: How is GURPS Alpha Centauri.
Well half the fun in AC is trying to bend the rules and limitations of the factions, so all is fair.
But in my case the players where addicted to the game and, citing Robins Laws of goog GMing: "You can take my stereotypes from my cold dead fingers", so I gave them what they wnated and played mostly by the book. I also made a point of turning the factions that they had more problems with in the computer game int the RPG villains, so they where used to hating them already... :-) |
05-15-2009, 08:43 PM | #26 |
Join Date: Oct 2005
|
Re: How is GURPS Alpha Centauri.
Admittadly, Deirdre is set up to be one of the more heroic leaders, but there's nothing about her that has to be that way. On point with Kelly's campaign, Deirdre and Yang share the belief that the individual must, at least sometimes, be subservient to a larger goal.
All the standard atrocities are equally available to the Gaians, and your enemies are still condemned to apparent torture in the faction elimination videos. Mind worm assault is a singularly nasty way to die, and what faction is most likely to use them? All of the factions, as presented in the game, are potential bad guys. |
05-15-2009, 08:52 PM | #27 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: How is GURPS Alpha Centauri.
Quote:
|
|
05-16-2009, 02:41 AM | #28 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: How is GURPS Alpha Centauri.
Quote:
|
|
05-16-2009, 10:03 AM | #29 | |
Join Date: Dec 2007
|
Re: How is GURPS Alpha Centauri.
Quote:
|
|
Tags |
alpha centauri, sci-fi |
|
|