11-21-2011, 09:30 PM | #21 | |
Join Date: Nov 2009
Location: Oregon
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Re: Doing Damage that heals at different rate than normal
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This of course doesn't work quite as well if you have multiple spells that share one mana pool. I'd probably make it at most a Nuisance Effect (-5%) on top of the cost of Limited Use. EDIT: For a power that costs HP for a short duration, perhaps you could use Temporary Disadvantage or Backlash (reduced HP). Not sure on the economics of that... need to look into it more. |
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11-22-2011, 06:20 AM | #22 | |
Join Date: Sep 2004
Location: Canada
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Re: Doing Damage that heals at different rate than normal
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But I have to say, tracking different HP and FP "injuries" that recover at different rates other than "not at all" or "the usual" seems like a pain in the haunches.
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11-23-2011, 05:04 AM | #23 |
Join Date: Oct 2004
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Re: Doing Damage that heals at different rate than normal
How about the other way around ? Buy twice the desired damage, and then limit with a modified No Wounding. No Wounding is -50%, so Only 1/2 Counts for Wounding might be -25%.
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11-23-2011, 04:38 PM | #24 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Doing Damage that heals at different rate than normal
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Tags |
attacks, damage, healing, regeneration |
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