Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-23-2011, 12:31 PM   #1
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Temporary Healing

I wanted to build an ability similar to the healing magic used in Ars Magica when vis is not being used to make the effect permanent, which can temporarily heal others' injuries, and then after a set period of time, the healed injuries all come back, and the person is as bad off as they were before (maybe worse or even dead if they've been harmed in the mean time).

I guess in general, how would one best change a person's current HP (not their max HP) but only for a limited duration?

I thought about Affliction (HP) as a base, but that would serve to alter max HP, if only temporarily. Maybe if the HP had a limited duration on it itself, and some limitation perhaps on the Affliction to prevent it from altering the max HP? It really wouldn't act like the Healing advantage but it could be tweaked to come pretty close. Or perhaps some modification on Healing itself?

Ironically this is conceptually easier with temporary resurrections - just Affliction (Extra Life) and by default you can say "hi" to the dead guy in his own body for a while, give the poor bastard a taste of life, and then he drops dead after some number of minutes.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 10-23-2011, 01:25 PM   #2
Lamech
 
Join Date: Mar 2011
Default Re: Temporary Healing

Afflict extra HP, and add the limitation to the HP (can not take you over normal maximum)
__________________
John
Cee
Martel
Hiriko
Andrew
Lamech is offline   Reply With Quote
Old 10-23-2011, 02:16 PM   #3
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Temporary Healing

What you're describing is exactly the situation that Demi Benson addressed in Salving Magic, an article from Pyramid #3/13: Thaumatology. I definitely recommend checking out that issue.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 10-23-2011, 03:23 PM   #4
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Temporary Healing

Quote:
Originally Posted by Rev. Pee Kitty View Post
What you're describing is exactly the situation that Demi Benson addressed in Salving Magic, an article from Pyramid #3/13: Thaumatology. I definitely recommend checking out that issue.
Thanks, I took a look at the article and it has some great stuff in it from the spells perspective.

But I'm aiming to emulate this temporary HP healing ability with a Powers approach. Any thoughts RPK?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 10-23-2011, 04:36 PM   #5
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Temporary Healing

Quote:
Originally Posted by Lamech View Post
Afflict extra HP, and add the limitation to the HP (can not take you over normal maximum)
This seems like the simplest approach.
aesir23 is offline   Reply With Quote
Old 10-24-2011, 11:52 AM   #6
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Temporary Healing

Quote:
Originally Posted by Lamech View Post
Afflict extra HP, and add the limitation to the HP (can not take you over normal maximum)
Any thoughts on what that limitation should be worth?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Reply

Tags
healing, temporary


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.