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Old 12-06-2015, 01:30 PM   #1
Embassy of Time
 
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Join Date: Dec 2015
Default What are GURPS' true strengths?

I may just have committed a social faux pas in the Raise a million for GURPS thread, by questioning the value of adding new licenses to GURPS. I re-joined the forums recently because I have been considering creating free GURPS material for a project I'm working on (reviving a small city as a creative and nerdy place), but that whole thread has got me bothered. It seems that people have a problem finding ways to truly flaunt GURPS' strength as a game, and it got me thinking about what those strengths actually are. I have my own answers, of course, but I'd love to know what others think.

So, if you had to explain to someone why GURPS would be better than Brand X RPG, what would you describe as GURPS' real strengths?
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