03-07-2021, 11:55 AM | #1 |
Join Date: Sep 2008
Location: London, U.K.
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Time to cast dependent upon energy spent
For spells such as History (Spells p.43), where the Time to cast is dependent upon energy spent, I read this as being the caster's energy expenditure, rather than the unmodified cost. That would be my assumption, based on the use of the term "energy spent" which implies the actual caster's expenditure, rather than "cost" which is clearly the unmodified energy requirement. However that seems like double-dipping.
I couldn't find this question anywhere on a search. Am I reading it right?
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Blog: After the Ogre - Notes from a DFRPG / GURPS Dungeon Fantasy campaign. Formerly known as Unwitting Pawn |
03-08-2021, 10:31 AM | #2 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Time to cast dependent upon energy spent
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03-14-2021, 12:09 AM | #4 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Time to cast dependent upon energy spent
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That said, Kromm made it clear that Bless doesn’t work the way it’s written but the way it obviously should have been (for success rolls, it modifies effective skill, not die rolls), so here it may have been intended not to double-dip. A lot of the DFRPG is thirty year old rules that have been copied and pasted with everyone assuming it probably said what they thought it should say. What was fixed on 4e Magic was mostly what the writer, editor and playtesters had seen broken in their own games, with the rest sneaking under the radar. Neither ruling is likely to destroy your game, but they may have an effect how often Mass Daze is used.
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03-23-2021, 02:45 PM | #5 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Time to cast dependent upon energy spent
Thanks for the answers!
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Blog: After the Ogre - Notes from a DFRPG / GURPS Dungeon Fantasy campaign. Formerly known as Unwitting Pawn |
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