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#21 | |
Join Date: Feb 2016
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#22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Magic has spells that boost attributes. Boosts to IQ don't affect spell casting. Funny, that.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#23 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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But this is off topic. There's another category of spells - those that require high IQ, Per or other stats. What about those?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#24 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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#25 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Combat Reflexes comes to mind. Other examples are Cultural Familiarity, Innate Attack (which is both a skill and an advantages), Less Sleep (via learn meditation techniques), Eidetic Memory, and Language. In fact, Language went from being a skill in Classic to an advantage in 4e
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#26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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You could make a case for craft skills as advantages, too. "You can reliably produce work of 'x' quality", where x goes from novice to masterwork or even legendary.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#27 |
Join Date: Aug 2018
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On possibility here, if one opts to read "maximum" as describing "more points" rather than the collective statement "one or more points", then that could at least be ground to allow 1+Magery on the 1st turn, if sadly not the extra ones.
This would at least give one small damage benefit to that first 0>1 improvement for Concussion. I don't even know why we need the 'minimum 1 per turn at magery 0' policy now that Magical Styles introduced Power Casting. We don't need the rule to allow missile damage w/o magery 1+ if we just require them to get the Power Casting perk. Another option is to just borrow Thaumatology's magery-free suggestions for penalties for Ritual Magic: be -1 to your roll per 10 points advantages you are missing. This lets magery 0 guys cast 1/turn missile spells at -1 to skill or 10/turn missile spells at -10 to skill. |
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Tags |
magery, spells |
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