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Old 06-05-2022, 04:00 PM   #1
stefanj
 
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Default QQ 7: Location Notes

(I'm not going to post the bulk of these notes until copies of "Incident at the Golden Badger" start arriving. But it can't hurt to post the introduction:)


Incident at the Golden Badger Location Notes

By Stefan Jones

When I write an adventure, I like to provide things of lasting value. These could be characters, or items, or locations. Quick Quest #7, Incident at the Golden Badger, has two locations, the Golden Badger tavern and a warehouse. Because of space constraints, I cut some details from both. I'd like to provide these for those who bought the adventure and want to use the locations. I've added a few more details to fill things out.
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Old 06-07-2022, 05:29 PM   #2
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Default Re: QQ 7: Location Notes

OK, since the PDFs of QQ #7 are going out, I feel OK with posting the rest of the Location Notes. If you're a non-backer, I hope this encourages you to get the Quick Quest!


The Golden Badger

The Badger has a cover charge, $3, to keep out the riff-raff. This gets you a free cup of ale and "The Clerk's Supper:" A boiled egg, a few inches of summer sausage, a pickle, and a slice of black bread with a bowl of spiced oil for dipping. While far from a hearty meal, the supper has kept many an underpaid public servant from fainting from hunger during the afternoon shift. The proprietor, Maizy Siparre, personally delivers the meal to newcomers, so she has a chance to check them out. Other food -- simple but well prepared -- is available. The tavern hosts a performer a several nights a week; patrons are expected to chip in a few coppers.

Once a week Bundles, the chief bouncer, gets the evening off. After the substitute arrives he loudly announces to the bar that is done for the night and leaves. A few minutes later a hulking figure in a cloak and hood slips in a rear door and takes to the stage. After Siparre introduces "The Fey Whistler," the man plays a set of haunting melodies on a set of pipes. All of the regulars know it is Bundles, but play along and tip generously.

The main floor of The Golden Badger has five areas. Rather than use custom maps, you can use the Melee and Wizard maps and counter representing walls and furniture.

The front area can be represented by a Melee map. The left wall has windows and (at the entrance area in the upper left) the door to the outside. The first column of megahexes has small tables and chairs. The right column has the bar, with the rightmost line of hexes containing shelves of bottles and barrels of brew. Bundles sits in a padded chair near the entrance. The walls nearby have coat hooks; Bundles accepts tips to keep an eye on garments kept here.

There are passages to the rear areas at top right and bottom right.

The next area is another Melee map size area. The passages connecting the bar area and the dining room to the right are at the top and bottom. There are more coat hooks on the walls here. In between are the kitchen and a store room.

The dining room area can be represented by the Wizard map. It has lots of tables -- small and large -- surrounded by chairs. There are entrances to the outside at upper right and bottom right; these both lead to fenced off yards. There is a big hearth in the middle of the left and right walls. A small raised stage is at lower right (the entrance hexes).

The rear of the ground floor is another Melee map. It is divided into one large and two small salon rooms, and in the top right a door to the basement stairs and another to stairs leading to the upper floor.

The top floor is another Melee map. The stairs lead to the upper right corner. The right column of megahexes is a corridor; there are windows in the right wall, with shelves full of linens and other supplies between. The rest of the map is divided into two small (two megahex) private rooms, the cook's room (two megahex) and a larger room (three megahexes and the upper left entrance hex) shared by the bar keep and two pot boys.

Only a select group of regulars know about the private rooms. Small, clean, and austere, they're most often let out to for the conduct of trysts, or to regulars who need refuge from a domestic spat. Sometimes they're used by a visiting notable who doesn't want their presence in town to be known. The Golden Badger isn't the kind of place that lets travelers sleep on the floor except in dire emergencies. The staff will direct strangers in need of accommodation to an actual inn, or the homes of folk who take in boarders or travelers.

The basement of the Golden Badger is detailed in the adventure!

There are a pair of outhouses in the yard outside the north dining room entrance. There is a well and a very small (three stalls) stable in the south yard.


The Warehouse

Mounted on the lofty ceiling of the warehouse are four polished wood rails. Wheeled "cars" run along these; the four lifts and the block and tackle arrangement are mounted on these. Pairs of ropes allow the cars to be dragged along the rails, allowing the lifts and such to be positioned.

It takes two people to properly operate one of the lifts. A single person can manage it, by running back and forth between the pull ropes and alternately raising each side up a foot or so.

All of the stairs have a landing between the floors. The south pair of stairs have a fairly easy slope. They are intended for customers and employees dealing with big loads. The north pair of stairs are steep, almost ladder like. They let employees quickly move between floors.

The strongrooms (and office) on the second floor have ceilings; the tops of these form long "shelves" that are used for storage. Clearance between the ceilings of the rooms and the warehouse roof ranges from a foot on the outside edges to six feet at the inner edges. Employees have been known to nap up there, or even use them as temporary lodgings.

The warehouse staff keep long hours. When they close up for the night, a watchman and a couple of mean dogs are stationed within the locked gates.



~ END ~
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Old 06-08-2022, 08:46 PM   #3
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Default Re: QQ 7: Location Notes

Cool!

Thanks for the extra info. This looks like a fun QQ. Will definitely make it to the table when the timing is right.
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