12-17-2021, 11:06 PM | #11 |
Join Date: Aug 2018
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Re: I'm starting to hate THE WITCHER
sounds like Striking ST
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12-18-2021, 01:50 AM | #12 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: I'm starting to hate THE WITCHER
Another for cinematic Double Knockback. Considering the Aard sign is specifically intended for (mostly) non-lethal staggering and knockback it makes sense.
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12-18-2021, 02:17 AM | #13 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: I'm starting to hate THE WITCHER
I would actually do something similar to how Incendiary is allowed in multiple levels to buy multiple levels of Double Knockback. So Double Knockback 2 (+40%) causes triple knockback and you'd need Cosmic, Multiple Levels of Double Knockback (+50%). For 3 levels it'd be +100% Cosmic (for quadruple knockback) and for 4 levels it would be +300% Cosmic (for quintuple knockback).
So each die would be Crushing Attack (Cosmic, Multiple Levels of Double Knockback, +50%; Double Knockback 2, +40%; Magic, -10%) [9/level] which would do 3.5 points of crushing damage per hit and 10.5 points of knockback. That's enough to knock back an average ST target back one yard on a average roll. That's not RAW of course, but I've used it before in a supers campaign and it works fine.
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12-18-2021, 09:12 AM | #14 | |
Join Date: Jun 2013
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Re: I'm starting to hate THE WITCHER
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Of course, that's because of the addition of Cosmic. If you leave that off, and just let the player buy multiple levels of Knockback (+20% per +1 to the multiplier), things are a lot closer - [12], [14], [16], [18] - and you end up with something a lot easier to handle. In fact, I think that's the route I'll be taking going forward, instead of having some of the attack's damage be No Blunt Trauma + No Wounding. *A caveat - if the Innate Attack has a lot of Enhancements already, and one isn't using multiplicative multipliers, your suggestion can end up cheaper than having some of the damage have nbt+nw, simply because those modifiers fail to shift the value by much. For example, 2d cr (Accurate+3 +15%; Double Knockback +20%; Guided +50%; Increased 1/2D x10 +15%; Increased Range x100 +60%; No Signature +20%; Rapid Fire, RoF 100 +250%) [53] would need 1d cr (Accurate+3 +15%; Double Knockback +20%; Guided +50%; Increased 1/2D x10 +15%; Increased Range x100 +60%; No Signature +20%; Rapid Fire, RoF 100 +250%; Now Blunt Trauma -20%; No Wounding -50%) [46] per additional +1 to the multiplier, while with your suggestion x3 knockback would be [+7], kbx4 would be [+14], and kbx5 would be [+36].
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12-18-2021, 03:41 PM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: I'm starting to hate THE WITCHER
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12-18-2021, 04:56 PM | #16 | |
Join Date: Aug 2018
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Re: I'm starting to hate THE WITCHER
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DR multipliers are a great complement for No Wounding discounts unless you happen to be using that No Wounding attack to carry a Side Effect in which case having some Penetrating Damage that doesn't cause injury has a purpose (penalizing the HT roll) You can even get -70% for a DR multiplier 10 (a bigger discount than No Wounding -50%) if you wanted to apply further enhancements, though I'm not sure what that would be. |
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12-18-2021, 06:06 PM | #17 | ||
Join Date: Jun 2013
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Re: I'm starting to hate THE WITCHER
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12-18-2021, 06:37 PM | #18 | |
Join Date: Aug 2018
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Re: I'm starting to hate THE WITCHER
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Also "hurting yourself" applies to ST-based unarmed attacks, so having DR multiplier on your ST-based damage makes it possible to hurt yourself on stuff w/ DR 1 or 2 instead of 3. Another thing is I think the DR you hit limits the max damage you can take via Hurting Yourself, so DR 1 becoming DR 10 means you can take 10 dmg on a 50dmg punch instead of a max of 1 dmg on a punch of 5+ dmg |
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12-18-2021, 07:40 PM | #19 | |
Join Date: Jun 2013
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Re: I'm starting to hate THE WITCHER
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Hurting Yourself doesn't apply to Shoves, so there's no reason to assume it would apply even in the extreme edge case of someone using Modifying Unarmed Attacks to make their unarmed attack have No Wounding. Also, DR in Hurting Yourself is being used as a proxy to determine how hard the target is (hence why Tough Skin DR doesn't count) - the fact your attacks have poor performance against armor shouldn't mean said attacks are more likely to harm you, so even with unarmed attacks that don't have No Wounding, you should still only take damage when striking something that actually has DR 3+, not "effective DR 3+ when considering my marshmellow-fists can't get through armor."
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12-18-2021, 07:44 PM | #20 | |
Join Date: Sep 2004
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Re: I'm starting to hate THE WITCHER
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