04-06-2020, 08:52 AM | #31 |
Join Date: Feb 2016
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Re: New Talents
Rambler
Reaction Bonus: Anyone attracted to their gender who is looking for short term intimate relationships. Skills: Gambling, Holdout, Sex Appeal, Sleight of Hand, and Stealth Alternative Bonus: +1/level on Per tests to notice ambushes and cheats. |
04-06-2020, 12:00 PM | #32 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: New Talents
Where can Brachiating be found?
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04-06-2020, 12:45 PM | #33 | |
Join Date: Aug 2004
Location: U.K.
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Re: New Talents
Quote:
(I'd interpret "Rambler" as either someone who likes going for long country walks or possibly someone prone to rambling speech.)
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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04-06-2020, 01:04 PM | #34 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
You've thrown down a gauntlet, sir! :)
Predatory 'Playah' talent: Carousing, Pharmacy, Observation, Psychology, Lifting Born Retired Civil Servant talent: Administration, Savoir Faire, Acting, Hobby Skill, Housekeeping |
04-06-2020, 02:41 PM | #35 |
Join Date: Mar 2020
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Re: New Talents
Not a talent per-se, but I really like the idea of linking certain Powers/magic to mundane skills; i.e. the kind of person who is good at Translocation/Teleport spells is also someone who has a natural talent for Applied Mathematics and Physics; the 'natural telepath' is also a 'natural' at Body Language and Detect Lies, etc. I feel it helps to flavor the powers/spells to make them more a part of the individual rather than simply a +1 to a superpower roll.
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04-06-2020, 03:51 PM | #36 |
Join Date: Feb 2016
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Re: New Talents
Slight cultural differences between the UK and the USA. In the UK, a rambler is someone who takes long walks. In the USA, a rambler is a drifter or vagabond.
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04-06-2020, 03:54 PM | #37 | |
Join Date: Jun 2010
Location: Dreamland
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Re: New Talents
Quote:
A) Make powers (and maybe all of them) have an attached skill. I'm doing that currently B) Use regular talents for power talents (I believe Powers brings that idea up?) |
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04-06-2020, 03:59 PM | #38 |
Join Date: Feb 2016
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Re: New Talents
I would generally increase the cost of a talent by 50% if it was also a Power Talent. For example, Allure [5 CP/level] would become Allure [8 CP/level] if it also enhanced Telepathy.
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04-06-2020, 04:12 PM | #39 | |
Join Date: Mar 2020
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Re: New Talents
Quote:
Find the point cost of your Power Talent unmodified, i.e. if it is a 5-point Power Talent it's equivalent to a small group of skills (6 or less), which means adding 6 skills to it makes it equivalent to a large group (10 points). It is the exact same cost as though you had gotten one level in the base Power Talent and one level in a Talent covering a small-group (6 or less) skills, so there's no reason not to just make them one ten-point advantage. Alternately, you could make them two Linked Advantages to make them even cheaper (if Linked is allowed for Talents?) Last edited by Abrasax; 04-06-2020 at 04:16 PM. |
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04-06-2020, 04:18 PM | #40 |
Join Date: Jun 2010
Location: Dreamland
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Re: New Talents
Found it, Powers p29. It even calls out using Magery, which is underpriced for being a skill talent (it covers more skills than the number of mundane skills!) but properly priced as a power talent. If anything, I'd rather get rid of Power Talents and make sure every power set has an appropriate mundane talent. It requires more work, but generally speaking will fit my campaigns better.
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reaction modifiers, talent |
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