04-07-2015, 03:42 PM | #31 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Defence Suit
Armour DR 110 550 -110 440 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Semi Ablative -20% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience -10% Enhancements Hardened level 4 +80% =-15% pts ST boost 50 500 400 100 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1sm 10% Recharge 24hours -5% Mechanical -10% Superscience 10% -75% pts Super Jump level 2 10 20 9 11 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -45% Extra Speed 2 20 40 14 26 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Enhanced Dodge 2 15 30 10.5 19.5(20) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Doesn't breathe (x300 oxygen storage) 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Pressure Support 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Sealed 15 15 4.5 10.50(11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Clinging with Magnetic 20 20 6 6 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Metal surfaces -40% -70% Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Video +40% +10% Scanning Ladar and Para Radar 60 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Enhancement Lowband +30% Enhancement Highband +30% +60% =+30% Telescopic Vision (4) 20 15 4.5 10.50 (11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% 5 Chip Slots 15 15 5.25 9.75 (10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% DR25 SM-7 (on left arm)-5% -35% Modular Abiliies (7) 70 38.5 31.50 (32) Recharge 24hours -5% Mechanical -10% Superscience -10% takes time -50% Limited forms -30% -105 Physical form only +50% -55% 797pts If my calculations are correct they should all be about 775-800 Last edited by smurf; 04-09-2015 at 06:02 AM. |
04-07-2015, 03:49 PM | #32 |
Join Date: Jun 2013
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Re: Super Battle Suit attempt
I think most of it's alright, with one clear exception and another possible. The clear exception is Ham Fisted, which is a Temporary Disadvantage. You cannot get more than 80% of the Disadvantage's worth off ([-4] for Ham Fisted), but your Basic Suit is getting a discount of [-61] or so from it. The possible exception is combining Superscience and Mechanical. Powers suggests not allowing a single Power to have multiple Power Modifiers on it - it must be of one stripe or another. Supers might have a different take on things (Powers lets you stack "Elemental" and "Super," so Supers might contain other exceptions), but I don't have that book.
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04-09-2015, 06:07 AM | #33 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
All five suits are done. May as well round it up to 800pt
I suppose the hero will also gain: Hamfisted for wearing it -5 No sense of taste or smell -5 Protected sense (eyes) +5 Protected sense (hearing) +5 a 0 point modifier |
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