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Old 04-07-2015, 03:42 PM   #31
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Super Battle Suit attempt

Defence Suit

Armour DR 110 550 -110 440
Limitations
SM0 -25%
Can be Stolen, by force -10%
Nussiance affect real armour -5%
Semi Ablative -20%
Nussiance affect no stealth -5%
Ham Fisted -5% replaced with +1SM -10%
Recharge 24hours -5%
Mechanical -10%
Superscience -10%

Enhancements
Hardened level 4 +80%

=-15%

pts
ST boost 50 500 400 100
Limitations
SM0 -25%
Can be Stolen, by force -10%
Nussiance affect real armour -5%
Nussiance affect no stealth -5%
Ham Fisted -5% replaced with +1sm 10%
Recharge 24hours -5%
Mechanical -10%
Superscience 10%
-75%

pts
Super Jump level 2 10 20 9 11
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
Nussiance affect no stealth -5%
10 uses per day -10%
-45%

Extra Speed 2 20 40 14 26
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
Nussiance affect no stealth -5%
10 uses per day -10%
-35%

Enhanced Dodge 2 15 30 10.5 19.5(20)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
Nussiance affect no stealth -5%
10 uses per day -10%
-35%

Doesn't breathe (x300 oxygen storage) 20 20 6 14
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Pressure Support 20 20 6 14
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Sealed 15 15 4.5 10.50(11)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Clinging with Magnetic 20 20 6 6
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
Metal surfaces -40%
-70%

Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U]
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Video +40%
+10%

Scanning Ladar and Para Radar 60 60 18 42
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%
Enhancement Lowband +30%
Enhancement Highband +30%
+60%
=+30%

Telescopic Vision (4) 20 15 4.5 10.50 (11)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%

Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U]
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
-30%


5 Chip Slots 15 15 5.25 9.75 (10)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
Force removable no immediate use -5%
DR25 SM-7 (on left arm)-5%
-35%

Modular Abiliies (7) 70 38.5 31.50 (32)
Recharge 24hours -5%
Mechanical -10%
Superscience -10%
takes time -50%
Limited forms -30%
-105
Physical form only +50%
-55%

797pts

If my calculations are correct they should all be about 775-800

Last edited by smurf; 04-09-2015 at 06:02 AM.
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Old 04-07-2015, 03:49 PM   #32
Varyon
 
Join Date: Jun 2013
Default Re: Super Battle Suit attempt

I think most of it's alright, with one clear exception and another possible. The clear exception is Ham Fisted, which is a Temporary Disadvantage. You cannot get more than 80% of the Disadvantage's worth off ([-4] for Ham Fisted), but your Basic Suit is getting a discount of [-61] or so from it. The possible exception is combining Superscience and Mechanical. Powers suggests not allowing a single Power to have multiple Power Modifiers on it - it must be of one stripe or another. Supers might have a different take on things (Powers lets you stack "Elemental" and "Super," so Supers might contain other exceptions), but I don't have that book.
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Old 04-09-2015, 06:07 AM   #33
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Super Battle Suit attempt

All five suits are done. May as well round it up to 800pt

I suppose the hero will also gain:

Hamfisted for wearing it -5
No sense of taste or smell -5
Protected sense (eyes) +5
Protected sense (hearing) +5

a 0 point modifier
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