04-06-2015, 11:25 PM | #21 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Modular might work:
'cosmic' 10pts, physical only 50% I think there are 16 abilities. In some cases only the limitations change (does that count?), or the ability is improved or reduced, Prep time required -50% Super science -10% Mechanical -10% Can there be a limitation for pre set 5 forms only? Otherwise that is a huge 160 -20% = 128pts, going to have to check powers now. |
04-06-2015, 11:28 PM | #22 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Quote:
The test was to develop something in the 1000pt range. After the suit is done, I'm going to create the nut job who built it. |
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04-07-2015, 12:44 AM | #23 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Super Battle Suit attempt
Quote:
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04-07-2015, 06:29 AM | #24 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Super Battle Suit attempt
Quote:
Now, you could do AAs for various battlesuits if they share one fundamentally irreplaceable component, like Iron Man's power cell (from the movies--not familiar with the comics). But the way I imagine multiple battlesuits, if one breaks down you could use another, which makes them not AAs. |
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04-07-2015, 08:56 AM | #25 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
The way I am leaning to at the moment is that the suit can be super strong but all other abilities: running, dodging, jumping are reduced. Or super fast with running, dodging, jumping being increased, protected and the ST being reduced.
The basic suit is like an all compromise between them all. The defence one will be really big DR, reduced r./d./j. small reduction in ST. Stealth suit will have a major tweak, reduced ST slight increase in other stuff and Chameleon 'surface' and stealth therefore reducing the mods of the main suit which is a bit clanky. So there is a bit of time between one version and another as the pilot has to get out the tools and diagnostic computers to get the setting right or remove service plates and press buttons etc. |
04-07-2015, 10:43 AM | #26 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Quote:
Let's crunch the numbers! |
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04-07-2015, 01:49 PM | #27 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Basic Suit
Armour DR 80 400 -80 320 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Semi Ablative -20% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience -10% Enhancements Hardened level 4 +80% =-15% pts ST boost 90 900 720 180 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1sm 10% Recharge 24hours -5% Mechanical -10% Superscience 10% -75% pts Super Jump level 3 10 30 13.5 16.50 (17) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -45% Extra Speed 3 20 60 21 39 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Enhanced Dodge 3 15 45 15.75 29.25(30) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Doesn't breathe (x300 oxygen storage) 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Pressure Support 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Sealed 15 15 4.5 10.50(11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Clinging with Magnetic 20 20 6 6 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Metal surfaces -40% -70% Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Video +40% +10% Scanning Ladar and Para Radar 60 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Enhancement Lowband +30% Enhancement Highband +30% +60% =+30% Telescopic Vision (4) 20 15 4.5 10.50 (11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% 5 Chip Slots 15 15 5.25 9.75 (10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% DR25 SM-7 (on left arm)-5% -35% Modular Abiliies (7) 70 38.5 31.50 (32) Recharge 24hours -5% Mechanical -10% Superscience -10% takes time -50% Limited forms -30% -105 Physical form only +50% -55% 786pts If my calculations are correct they should all be about 775-800 Last edited by smurf; 04-09-2015 at 05:53 AM. |
04-07-2015, 02:25 PM | #28 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Power Armour Masher (PAM Suit)
Armour DR 80 400 -80 320 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Semi Ablative -20% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience -10% Enhancements Hardened level 4 +80% =-15% pts ST boost 100 1000 800 200 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Nussiance affect no stealth -5% Ham Fisted -5% replaced with -10% Recharge 24hours -5% Mechanical -10% Superscience 10% -75% pts Super Jump level 1 10 10 4.5 5.50 (6) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -45% Extra Speed 1 20 20 7 13 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Enhanced Dodge 1 15 15 5.75 9.75(10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Doesn't breathe (x300 oxygen storage) 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Pressure Support 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Sealed 15 15 4.5 10.50(11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Clinging with Magnetic 20 20 6 6 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Metal surfaces -40% -70% Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Video +40% +10% Scanning Ladar and Para Radar 60 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Enhancement Lowband +30% Enhancement Highband +30% +60% =+30% Telescopic Vision (4) 20 15 4.5 10.50 (11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% 5 Chip Slots 15 15 5.25 9.75 (10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% DR25 SM-7 (on left arm)-5% -35% Modular Abiliies (7) 70 38.5 31.50 (32) Recharge 24hours -5% Mechanical -10% Superscience -10% takes time -50% Limited forms -30% -105 Physical form only +50% -55% Long Talons retractable (+1 per die!) 15 15 21.75 36.75 (37) Recharge 24hours -5% Mechanical -10% Superscience -10% -25% Armour divisor (5) +150% Retractable +20% +170% =+145% 790 If my calculations are correct they should all be about 775 - 800pts Last edited by smurf; 04-09-2015 at 05:13 AM. |
04-07-2015, 03:33 PM | #29 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Speed Evasion Armour (SEA Suit)
Armour DR 60 300 -60 240 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Semi Ablative -20% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience -10% Enhancements Hardened level 4 +80% =-15% pts ST boost 30 300 240 60 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Nussiance affect no stealth -5% Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience 10% -75% pts Super Jump level 7 10 70 28 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -45% Extra Speed 11 20 220 66 154 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Enhanced Dodge 9 15 135 40.5 94.5(95) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% 10 uses per day -10% -35% Doesn't breathe (x300 oxygen storage) 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Pressure Support 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Sealed 15 15 4.5 10.50(11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Clinging with Magnetic 20 20 6 6 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Metal surfaces -40% -70% Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Video +40% +10% Scanning Ladar and Para Radar 60 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Enhancement Lowband +30% Enhancement Highband +30% +60% =+30% Telescopic Vision (4) 20 15 4.5 10.50 (11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% 5 Chip Slots 15 15 5.25 9.75 (10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% DR25 SM-7 (on left arm)-5% -35% Modular Abiliies (7) 70 38.5 31.50 (32) Recharge 24hours -5% Mechanical -10% Superscience -10% takes time -50% Limited forms -30% -105 Physical form only +50% -55% 795 Last edited by smurf; 04-09-2015 at 05:18 AM. |
04-07-2015, 03:41 PM | #30 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Super Battle Suit attempt
Stealth Suit
Armour DR 50 250 -37.5 212.5(213 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Semi Ablative -20% Nussiance affect no stealth -5% removed Ham Fisted -5% replaced with +1SM -10% Recharge 24hours -5% Mechanical -10% Superscience -10% Enhancements Hardened level 4 +80% =-15% pts ST boost 50 500 400 100 Limitations SM0 -25% Can be Stolen, by force -10% Nussiance affect real armour -5% Nussiance affect no stealth -5% removed Ham Fisted -5% replaced with +1sm 10% Recharge 24hours -5% Mechanical -10% Superscience 10% -75% pts Super Jump level 3 10 30 12 18 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% removed 10 uses per day -10% -45% Extra Speed 3 20 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% removed 10 uses per day -10% -35% Enhanced Dodge 3 15 45 13.5 31.5(32) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Nussiance affect no stealth -5% removed 10 uses per day -10% -35% Doesn't breathe (x300 oxygen storage) 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Pressure Support 20 20 6 14 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Sealed 15 15 4.5 10.50(11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Clinging with Magnetic 20 20 6 6 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% Metal surfaces -40% -70% Telecoms (Infra Laser, Radio with video) 35 35 3.5 [U]38.50 (39)/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Video +40% +10% Scanning Ladar and Para Radar 60 60 18 42 Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Hyperspectral Vision (low and high) band 25 25 7.5 17.50 (18) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Enhancement Lowband +30% Enhancement Highband +30% +60% =+30% Telescopic Vision (4) 20 15 4.5 10.50 (11) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% Temparature Tolerance 1 per level (10) 10 10 3 [U]7/U] Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% -30% 5 Chip Slots 15 15 5.25 9.75 (10) Recharge 24hours -5% Mechanical -10% Superscience -10% Force removable no immediate use -5% DR25 SM-7 (on left arm)-5% -35% Modular Abiliies (7) 70 38.5 31.50 (32) Recharge 24hours -5% Mechanical -10% Superscience -10% takes time -50% Limited forms -30% -105 Physical form only +50% -55% Chameleon 18 5 90 49.50 139.50 (140) Recharge 24hours 0.05 Mechanical 0.1 Superscience 0.1 0.25 Radar 0.2 Ladar 0.2 Sonar 0.2 Pararadar 0.2 0.8 Silence 9 5 45 11.25 33.75(34) Recharge 24hours 0.05 Mechanical 0.1 Superscience 0.1 0.25 779pts If my calculations are correct they should all be about 775-800 Last edited by smurf; 04-09-2015 at 05:47 AM. |
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