08-11-2017, 10:04 PM | #21 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid magic issues
Popped in because of a post notice. Did you ever find anything that worked for your issue?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-16-2017, 04:27 PM | #22 |
Join Date: Dec 2011
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Re: Pyramid magic issues
Codex Duello from 91. Fits under various
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Robots 4e - Conversion of Robots to 4e. Force as Esoteric Skills - For SW campaigns. |
09-19-2017, 06:11 PM | #23 | |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Pyramid magic issues
Quote:
I have not finished buying all the issues of Pyramid yet, though, so I may go back and pick up more. |
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09-21-2017, 11:44 AM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid magic issues
Thank you Ill add it after seeing if anything fits from todays release Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-12-2018, 06:09 PM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid magic issues
Quote:
1. They are part of the Power Ups series and based off an advantage. One is pretty much like Magery or Supers Third Edition and the other almost a luck advantage. If you still dont think that qualifies them as Powers, then misc or their own category? Anyone else have feedback on this? 2. Thank you for the catch, I'll review the issue later and update it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-12-2018, 06:42 PM | #27 |
Join Date: Aug 2004
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Re: Pyramid magic issues
Imbuements are Skills that are enabled by an Advantage, very much like how regular magic is skills (Spells) that are enabled by an Advantage (Magery), or how cinematic combat skills are skills enabled by an Advantage. I'll grant that Imbuements were designed to complement powers, in that they're there to do something that Abilities can't really do; but as written, they're not part of the Powers system.
Impulse Buys aren't character traits at all; they're rules for how character points can be spent. When existing character traits involving fortune and fate show up (e.g., Destiny, Luck, and Serendipity), it is generally suggested that they either be ignored in favor of Impulse Buys or modified to be compatible with Impulse Buys; so to the extent that you might build Abilities off of those traits, there's a bit of incompatibility involved. In fact, the Impulse Control Pyramid article sells to address this issue by rebuilding fortune-based Advantages off of its new Impulse Points Advantage. But again, what you can do with Impulse Buys is not determined by what Abilities you have, which is the heart of the Powers system. I would put both Imbuements and Impulse Buys as their own things, rather than as part of some existing system. |
07-13-2018, 04:10 PM | #28 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid magic issues
Added the Lights! Camera! Magic! item and put Impulse Buys and Imbuements as separate items.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-10-2018, 10:08 PM | #29 |
Join Date: Aug 2004
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Re: Pyramid magic issues
Pyramid 3/28: Thaumatology has an elaboration on the Ceremonial Magic casting system for standard magic, called “Ceremonial Magic Made Easy”.
Also, Divine Favor should be under the GURPS Powers Based Systems. |
08-10-2018, 10:21 PM | #30 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid magic issues
Quote:
I dont have that issue of Pyramid so missed it, I have most of Vol 3 but missing more than 20 for now. Edited, looked at W23 to check fr article titles, already had 2 listed under other categories. Sure sounds like an issue I would have grabbed must have been broke that month.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 08-10-2018 at 10:31 PM. |
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