10-06-2024, 03:33 PM | #11 |
Join Date: Jan 2006
Location: Central Europe
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Re: Is the point cost for heroin addiction in Basic Set wrong?
I also wonder if say in the USA in the 1980s heroin was more expensive than it is in the USA today. The price of addictive substances varies depending on whether local governments suppress them, tolerate them, or encourage them.
Something like alcohol will be more expensive in Saudi Arabia than in Denmark, and more expensive in Denmark than in Russia.
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10-06-2024, 08:59 PM | #12 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Is the point cost for heroin addiction in Basic Set wrong?
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10-06-2024, 10:00 PM | #13 | |
Join Date: Jul 2008
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Re: Is the point cost for heroin addiction in Basic Set wrong?
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If random internet articles are to be believed, fentanyl in the US is largely brought in from Mexico...where it is made from precursors that are transported from Asia through the US.
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10-07-2024, 07:21 AM | #14 |
Join Date: Oct 2007
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Re: Is the point cost for heroin addiction in Basic Set wrong?
I find it believable that competition from other illegal drugs has also had an effect on the price of heroin. In a "not just one cause for the effect" sense.
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10-08-2024, 08:12 PM | #15 |
Join Date: Jan 2006
Location: Central Europe
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Re: Is the point cost for heroin addiction in Basic Set wrong?
Its also possible to know people who use and or deal in chemicals which the local government does not approve of, while being vague on how much a habitual user typically spends per month.
Examples can only be examples because eg. the cash cost and legal risks of being an opium user in Afghanistan are different than in the UK
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
10-10-2024, 11:27 AM | #16 |
Join Date: Jan 2006
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Re: Is the point cost for heroin addiction in Basic Set wrong?
Additions should probably have a cost modifier based on lethality.
Above this line there's probably no modifier for the assumed GURPS adventuring lifestyle. However. Modern street opioids are probably something like: "Roll 3d, on a 6 or less you got free extra fentanyl. Make a HT roll. (Insert opioid overdose rules here.)" I'd give a PC an extra 5 points for that. |
10-10-2024, 11:37 AM | #17 | |
Join Date: Jul 2006
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Re: Is the point cost for heroin addiction in Basic Set wrong?
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10-10-2024, 01:49 PM | #18 | |
Join Date: Jun 2013
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Re: Is the point cost for heroin addiction in Basic Set wrong?
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The other is that the withdrawal hallucinations are so bad (and from what I've heard they can be pretty awful) the person basically dies from fear (adrenaline overdose). You typically need to get pretty heavy into drinking, and sustain it for a good long while, for those to happen, however. Although I think once a person has previously become dependent on alcohol, they can regain dependency fairly quickly.
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10-10-2024, 03:45 PM | #19 |
Join Date: Apr 2005
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Re: Is the point cost for heroin addiction in Basic Set wrong?
Previous answers to the OP's question give the right answer per RAW, but the costs of severe addictions/alcoholism are badly underpriced if you compare the point cost to the cost of stat losses from Afflictions due to drug/alcohol use.
The Addiction & Alcoholism disads go back to GURPS 1E and haven't been substantially changed in 30 years. They are, at best, a simplification of addictions. They also assume that the disad leaves PCs functional enough to go on adventures with exact effects of the addiction mostly up to the GM. Alcoholism should have been folded into Addiction with the -5 point Insidious enhancement in a later edition of GURPS. It's chemically and psychologically not that different from other addictions, albeit with a chance of death due to overdose or withdrawal from severe alcoholism. Rolls to resist Alcoholism should be decoupled from Will like other self-control rolls. The "Insidious" enhancement isn't psychologically valid, but presumably reflects the fact that alcohol use is ubiquitious in most cultures, was historically necessary for survival in some cases, and that in modern society alcohol and alcohol references are pervasive. As to modified point costs, say that you're a drunk who manages to just stay Drunk (-2 to IQ and DX, -4 to Self-Control Rolls) for 4 hours a day, with an equivalent amount of time spent Tipsy (-1 to IQ & DX, -2 to Self-Control Rolls) as you build up to peak drunk and recover. (Alcohol is eliminated from the body at the rate of approximately 1 "drink" per hour, so if you're 4 drinks past Tipsy, it's going to take you 4 hours to come down to that level). That's -80 points in reduced stats, plus -4 points in Quirks or limited reduced Will for the reduced self-control for Drunk. Halve effects and point costs for Tipsy. Applying limitations for advantages to disadvantages is tricky, but the Accessibility limitation seem appropriates as is. The Resistible (set at a level equal to Will) and Trigger limitations would need to be reworked as enhancements, as long as they don't reduce total disad cost above its base point cost. At minimum, however, the condition will have a -80% limitation. DX -2, IQ -2, -4 to Self-Control [-84 point base] (Limitations: Accessibility (1/8 of the time), -80%. Enhancements: Resistible (12-), Trigger (Alcohol Consumption, Very Common, Addictive)*) [-21] DX -1, IQ -2 to Self Control [-42 point base] (Enhancements/Limitations: As above) [-11] Total cost is -32 points. *"Insidious" is built into the Very Common Trigger modifier. Last edited by Pursuivant; 10-10-2024 at 04:15 PM. |
10-11-2024, 06:46 PM | #20 | |
Join Date: Jul 2006
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Re: Is the point cost for heroin addiction in Basic Set wrong?
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Apparently the hallucinations are a separate thing and can occur without DTs if you've done enough damage to your brain in an attempt to pickle it. Do we also need a modifier for those addictions where you built up a tolerance (generally CNS depressants)? So the longer you're addicted, the bigger dose you need to take ...? |
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