07-26-2024, 06:33 PM | #1 |
Join Date: Jan 2006
Location: London, UK
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What Items would you allow in Classic Builds ? (DCW Era)
Combat Garage - which is down at the moment - seems rather inconsistent over this . Various Items introduced later fit quite nicely into 'Classic Car Wars Builds' that should date from around 1985 ?
Amongst things we'd include : Off Road Tires - not just OR Solids . Single Weapon Computers - A no brainer . Armoured Wheel Hubs - Obvious choice . And the Cycle Versions that weigh 50% of Car versions . Chassis Strength on Trikes - Again obvious . Junk Droppers - Won't effect game balance . Armour Piercing Ammo for Rockets . Vehicular Shotguns - Low Damage and light item . Including them won't have any impact . Flechette Guns - they are pretty useless , so won't affect game balence . Drop-Spike Plates - A nasty One Shot surprise for tailgaters . Smoke and Paint Grenades . Weapon Timer . Magazine Switch - Simple item , and easily fits into Classic . Fake Weapons , Wheelguards and Wheel Hubs . I'm sure other people would include more items as well ? On this subject , it seems many people think neither Improved Fire Extinguishers or Laser Reflective Armour is in Classic for some reasons ? Possibly this stems from them being mentioned in the equipment section of AADA Vehicle Guide 1 , BUT no Vehicles in that book being equipped with them ? Both are certainly mentioned in Deluxe Car Wars . Just another one of the oddities ...
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Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 07-27-2024 at 11:08 PM. |
07-27-2024, 09:11 PM | #2 |
Join Date: Dec 2007
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Re: What Items would you allow in Classic Builds ? (DCW Era)
When you realize there are still no rules for Binoculars in _CW_....
Way-back-when, we'd keep running across situations where we needed some item or other; our solution was to to go the newspaper, get the Big5 or other sporting-good-store ad section, and figure out from those what the item ought to cost and weigh. (Just typing that sentence makes me do an impression of Walter Donovan's demise in _Indiana Jones and the Last Crusade_. .:) )
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
07-27-2024, 11:15 PM | #3 | |
Join Date: Jan 2006
Location: London, UK
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Re: What Items would you allow in Classic Builds ? (DCW Era)
Quote:
Think it's one of those things that's down to common sense ? Can you spot a Fake Weapon from 100 feet away with Binoculars ? Sure ... And perhaps Bonus to Indirect Fire or long range fire , where Binoculars are used to see fall of shot ? Probably a up to a +2 or +3 Bonus depending on circumstances ... Just remembered another item to add to the Classic List : Portable Fire Extinguishers ... yeah another no brainer ...
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Five Gauss Guns on a Camper !!! The Resident Brit . |
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07-28-2024, 04:21 PM | #4 | |
Join Date: Dec 2007
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Re: What Items would you allow in Classic Builds ? (DCW Era)
Quote:
This is what happens when a game breaks bigger than anticipated.... .:)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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08-01-2024, 10:24 AM | #5 |
Join Date: Jun 2012
Location: CA
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Re: What Items would you allow in Classic Builds ? (DCW Era)
To answer the original question - Everything from Uncle Schmalberts obviously
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08-10-2024, 04:13 AM | #6 |
Join Date: Jun 2010
Location: Alsea, OR
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Re: What Items would you allow in Classic Builds ? (DCW Era)
I've occasionally allowed nukes from Uncle Schmal, but I picked a year for each campaign, and nothing from newer sources is used, excepting the grilled cheese.
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