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Old 07-26-2024, 06:33 PM   #1
Racer
 
Join Date: Jan 2006
Location: London, UK
Default What Items would you allow in Classic Builds ? (DCW Era)

Combat Garage - which is down at the moment - seems rather inconsistent over this . Various Items introduced later fit quite nicely into 'Classic Car Wars Builds' that should date from around 1985 ?

Amongst things we'd include :

Off Road Tires - not just OR Solids .
Single Weapon Computers - A no brainer .
Armoured Wheel Hubs - Obvious choice . And the Cycle Versions that weigh 50% of Car versions .
Chassis Strength on Trikes - Again obvious .
Junk Droppers - Won't effect game balance .
Armour Piercing Ammo for Rockets .
Vehicular Shotguns - Low Damage and light item . Including them won't have any impact .
Flechette Guns - they are pretty useless , so won't affect game balence .
Drop-Spike Plates - A nasty One Shot surprise for tailgaters .
Smoke and Paint Grenades .
Weapon Timer .
Magazine Switch - Simple item , and easily fits into Classic .
Fake Weapons , Wheelguards and Wheel Hubs .

I'm sure other people would include more items as well ?

On this subject , it seems many people think neither Improved Fire Extinguishers or Laser Reflective Armour is in Classic for some reasons ? Possibly this stems from them being mentioned in the equipment section of AADA Vehicle Guide 1 , BUT no Vehicles in that book being equipped with them ?
Both are certainly mentioned in Deluxe Car Wars . Just another one of the oddities ...
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Last edited by Racer; 07-27-2024 at 11:08 PM.
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Old 07-27-2024, 09:11 PM   #2
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Default Re: What Items would you allow in Classic Builds ? (DCW Era)

When you realize there are still no rules for Binoculars in _CW_....

Way-back-when, we'd keep running across situations where we needed some item or other; our solution was to to go the newspaper, get the Big5 or other sporting-good-store ad section, and figure out from those what the item ought to cost and weigh. (Just typing that sentence makes me do an impression of Walter Donovan's demise in _Indiana Jones and the Last Crusade_. .:) )
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Old 07-27-2024, 11:15 PM   #3
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Default Re: What Items would you allow in Classic Builds ? (DCW Era)

Quote:
Originally Posted by 43Supporter View Post
When you realize there are still no rules for Binoculars in _CW_....
Well there are the Spotting Rules in Car Wars : Tanks .

Think it's one of those things that's down to common sense ? Can you spot a Fake Weapon from 100 feet away with Binoculars ? Sure ...

And perhaps Bonus to Indirect Fire or long range fire , where Binoculars are used to see fall of shot ? Probably a up to a +2 or +3 Bonus depending on circumstances ...

Just remembered another item to add to the Classic List :
Portable Fire Extinguishers ... yeah another no brainer ...
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Old 07-28-2024, 04:21 PM   #4
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Default Re: What Items would you allow in Classic Builds ? (DCW Era)

Quote:
Originally Posted by Racer View Post
Just remembered another item to add to the Classic List :
Portable Fire Extinguishers ... yeah another no brainer ...
[nod]

This is what happens when a game breaks bigger than anticipated.... .:)
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Old 08-01-2024, 10:24 AM   #5
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Default Re: What Items would you allow in Classic Builds ? (DCW Era)

To answer the original question - Everything from Uncle Schmalberts obviously
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Old 08-10-2024, 04:13 AM   #6
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Default Re: What Items would you allow in Classic Builds ? (DCW Era)

I've occasionally allowed nukes from Uncle Schmal, but I picked a year for each campaign, and nothing from newer sources is used, excepting the grilled cheese.
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